Re: [Sursound] Never do electronic in public.

2016-02-02 Thread Politis Archontis
Hi David, I agree completely with what you say apart from a single point: This dichotomy is the exact reason why, in my opinion, proper binaural rendering is crucial. And I don’t think music is the issue here anyway (actually most of the people I know listening to music with loudspeakers at the

Re: [Sursound] Never do electronic in public.

2016-02-02 Thread David Pickett
At 10:37 02-02-16, Politis Archontis wrote: >The issue is that all these emerging VR and AR technologies, >independently of if they will be successful or not, should be designed >from the bottom-up to deliver consistent and natural cues, especially >if you are mixing reality with the virtual. Oth

Re: [Sursound] Never do electronic in public.

2016-02-02 Thread umashankar manthravadi
sic.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attach

Re: [Sursound] Never do electronic in public.

2016-02-02 Thread Marc Lavallée
On Tue, 2 Feb 2016 16:46:33 +0530, umashankar manthravadi wrote: > One more question. How useful or effective is it to have headtracking > only on the horizontal axis ? will it help at all ? > > umashankar The horizontal axis is the most important and the easiest. With a horizontal only decoder,