If lacking a anechoic chamber, substitute it with:
1 - A large field covered with about half a meter of newfallen snow.
2 - On the top ridge of a gabled barn standing in a field.
3 - In the top of a large free standing tree.
Some effort and dedication is needed to replace the cash expenditure t
Hi Fons
On 30/05/2012 18:24, Fons Adriaensen wrote:
On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:
but anyone listening carefully would have heard a fly about 1 foot high !
This magnification effect has been reported many times.
I wonder how much it has to do with playing b
On 31/05/2012 01:27, etienne deleflie wrote:
..
perception. I wonder if perhaps direction is *not* that important to
spatial audio. Ofcourse, it is a part, but is it central? This view leads
to the questioning of the value of higher order ambisonics.
I don't think people are actually allowed
On 31/05/2012 01:27, etienne deleflie wrote:
Although I don’t ascribe to a single 'school' of psychology, I do buy into
James Gibson's idea that man (and animals) and their environments are
inseparable (this is at the heart of Ecological Psychology).
I think (or at least hope) that James Gibs
On 30/05/2012 21:49, Eric Carmichel wrote:
So how good is Ambisonics in reproducing the original auditory 'scene'? If the
reconstructed wavefield is close to the original, then what happens when you
record the Ambisonics system itself? Will the playback of this recording yield
the same spati
On 31/05/2012 10:03, Dave Malham wrote:
..
Here, to any extent, I depart from Gibson. With sufficiently advanced
technology there comes a point at which the effort required to suspend
disbelief is so small as to be negligible. I was reading a report on a
paper a few months ago (I think in New Sci
As I understand itt the researchers were saying was that this was not really the case, however, as
I'm not a psychologist, I may well be wrong. For me, the point was that nobody (except perhaps those
with some pre-existing mental problem) would have had this problem when playing Dungeon via a
te
Just come across this, which is interesting in context
http://www8.informatik.umu.se/~jwworth/4_01RIVA.pdf
--
These are my own views and may or may not be shared by my employer
/*/
/* Dave Malham http://music.york.ac.uk/staf
Etienne said:
-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On
Behalf Of etienne deleflie
Sent: 31 May 2012 01:28
To: Surround Sound discussion group
Subject: Re: [Sursound] Catching the same fly twice (and a curious question)
>"Fo
Interestingly, he dinosaur size geese (John Leonard's recording "when geese go
bad") was played in a field, speaker radius 15-20 metres. And the passing
motorbike was impressively large, too.
AS a rule of thumb, I've always found that one needs to bear in mind the
speaker array radius when deci
> Dave said:
"Here, to any extent, I depart from Gibson. With sufficiently advanced
technology there comes a point at which the effort required to suspend
disbelief is so small as to be negligible. I was reading a report on a paper a
few months ago (I think in New Scientist) where the author
Actually, there is something here, though I do wonder if it is pathological.
I've met people who told me that such-and-such a driving game was fantastically
realistic. I found it stilted, leaden and profoundly unrealistic. I've even met
people who, having 'virtually' driven a particular race tra
On 31/05/2012 12:45, Peter Lennox wrote:
sensation, inevitably a poor
copy of reality. Whilst philosophers are entirely comfortable with
such thought experiments, there is no obvious pragmatic way to
investigate such speculations. By definition, if an artificial
environment is detectable as
On 31 May 2012 12:45, Peter Lennox wrote:
>
>
>
> This is The Matrix, anything written by Philip K Dick, and before that, Plato
> in his Cave metaphor.
>
> It is essentially unprovable:
>
Aren't we having fun here? Of course, in one (very important) sense,
nothing other than a logical statement
On 31 May 2012 12:52, Peter Lennox wrote:
> Actually, there is something here, though I do wonder if it is pathological.
> I've met people who told me that such-and-such a driving game was
> fantastically realistic. I found it stilted, leaden and profoundly
> unrealistic. I've even met people w
Hmm - yes, "so's a racing car" - especially F1.
But the whole 'seat of the pants' thing - minute vibrations, feeling the back
end 'going light', using a minute dip in the road to assist 'slingshot' round a
corner, feeling the 'stickiness' of tyres change with temperature, wear, and
whether you'
Well, it seems to me that we're saying that we need the concept of "real
enough..." - that is, if we're making an artificial environment that should
present certain stimulus qualities to perception, we need to know a) what those
qualities might be (hence the discussion on direction, distance etc
Hi Dave,
>> This magnification effect has been reported many times.
>> I wonder how much it has to do with playing back at too high
>> levels. We do associate LF energy and size. Too much of it
>> and the source 'must be' big.
>
> That's certainly important - kind of the other end of the scale of
Hi Fons
On 31/05/2012 14:42, Fons Adriaensen wrote:
I did a small experiment a few weeks ago, and was quite surprised by the result. In a concert we
did at the CdS there were three pieces for solo flute and 'tape'. We got the 'tapes' as CDs of
course. The artistic director of the festival asked
se, and you had to go quite close to any speaker
> in order to notice there was something strange with the sound it
> produced.
>
>
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On 05/31/2012 11:38 AM, Richard Dobson wrote:
On 31/05/2012 10:03, Dave Malham wrote:
..
Here, to any extent, I depart from Gibson. With sufficiently advanced
technology there comes a point at which the effort required to suspend
disbelief is so small as to be negligible. I was reading a report
Dave Malham wrote:
> Subject: Re: [Sursound] Chasing flies with ambisoinics?
...
> That's interesting - it kind of chimes with some experiments I have been
> doing recently with digital
> recreations of Gerzon's spreaders, which used phase shift based processing.
> Although technically
> they are
t. I'll keep you posted.
As always, I greatly appreciate everyone’s help and insight!
Best always,
Eric
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