Folks,
I've been reading up on the various proposals for 3D sound from a set of
stereo speakers. The 3D Audio Alliance is working on such a system.
Astound Surround is getting ready to market, Edward Choueiri is working
on the same idea (see:
http://www.studio360.org/2011/apr/29/adventures-3d-soun
My personal opinion:
a) 3D sound from 2 speakers
Rubbish. Unless energy is arriving from the general direction of the supposed
source, the best any system can do is present some psycho-acoustically
confusing cues that attempt to fool the brain, but sadly (for the 2-channel
snake-oil folk) the
On Fri, Jul 08, 2011 at 02:19:15PM -0400, Neil Waterman wrote:
> My personal opinion:
>
> a) 3D sound from 2 speakers
> Rubbish. Unless energy is arriving from the general direction of the supposed
> source, the best any system can do is present some psycho-acoustically
> confusing cues that
,”
in Audio Signal Processing for Next-Generation Multimedia Communication
Systems, Y. (Arden) Huang and J. Benesty, Eds. Boston, USA: Kluwer Academic
Publishers, 2004, pp. 67-89.
My best,
J Anderson
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On 08/07/2011 19:09, "Bearcat M. Şandor" wrote:
Folks,
I've been reading up on the various proposals for 3D sound from a set of
stereo speakers. The 3D Audio Alliance is working on such a system.
Astound Surround is getting ready to market, Edward Choueiri is working
on the same idea (see:
http:
On 7/8/2011 12:41 PM, Fons Adriaensen wrote:
On Fri, Jul 08, 2011 at 02:19:15PM -0400, Neil Waterman wrote:
My personal opinion:
a) 3D sound from 2 speakers
Rubbish. Unless energy is arriving from the general direction of the supposed
source, the best any system can do is present some psycho-
On Fri, Jul 08, 2011 at 02:06:37PM -0600, Bearcat M. Sandor wrote:
> The ear canal is just a tube, so there's no
> directionality once the waves are in there.
"Once they are in there". Which is why you can make things
work with headphones plus head motion tracking.
When using speakers, the so
On 7/8/2011 2:40 PM, Fons Adriaensen wrote:
On Fri, Jul 08, 2011 at 02:06:37PM -0600, Bearcat M. Sandor wrote:
The ear canal is just a tube, so there's no
directionality once the waves are in there.
"Once they are in there". Which is why you can make things
work with headphones plus head mot
On 08/07/2011 21:40, Fons Adriaensen wrote:
On Fri, Jul 08, 2011 at 02:06:37PM -0600, Bearcat M. Sandor wrote:
The ear canal is just a tube, so there's no
directionality once the waves are in there.
"Once they are in there". Which is why you can make things
work with headphones plus head mot
I think one has to distinguish here various factors.
First of all, if one subtracts the effects of head movements
on perception and also assumes that the listener is
willing to keep their head absolutely still, then
there would seem to be no problem with producing any
sound one cared to at the en
On Fri, Jul 08, 2011 at 09:53:31PM +0100, dw wrote:
> One would never be able to locate the source of a gun shot then, since
> you don't have time to sample the soundfield.
In anechoic conditions the direction of such a sound could be
ambiguous, apart from pinna coloration if there is enough HF
able"
sound presentation at all.
Even SRS TruSuround seems to be a lot better than this supposed new and
"super" technology, but maybe I am wrong on this.
I didn't listen to the headphone demo yet, which should be a lot better.
(Well, I hope so.)
Best,
Stefan
-- nex
e demo yet, which should be a lot
better. (Well, I hope so.)
Best,
Stefan
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On 08/07/2011 22:48, Fons Adriaensen wrote:
On Fri, Jul 08, 2011 at 09:53:31PM +0100, dw wrote:
One would never be able to locate the source of a gun shot then, since
you don't have time to sample the soundfield.
In anechoic conditions the direction of such a sound could be
ambiguous, apart fr
On Fri, Jul 08, 2011 at 11:34:18PM +0100, dw wrote:
> 60 degrees seems excessive head movement for someone seated listening to
> speakers..
Why ? It's a natural thing to do if there is any significant sound
from that direction. Why should being listening to speakers make
any difference ? I lik
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