[Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Bearcat M. Şandor
Folks, I've been reading up on the various proposals for 3D sound from a set of stereo speakers. The 3D Audio Alliance is working on such a system. Astound Surround is getting ready to market, Edward Choueiri is working on the same idea (see: http://www.studio360.org/2011/apr/29/adventures-3d-soun

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Neil Waterman
My personal opinion: a) 3D sound from 2 speakers Rubbish. Unless energy is arriving from the general direction of the supposed source, the best any system can do is present some psycho-acoustically confusing cues that attempt to fool the brain, but sadly (for the 2-channel snake-oil folk) the

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Fons Adriaensen
On Fri, Jul 08, 2011 at 02:19:15PM -0400, Neil Waterman wrote: > My personal opinion: > > a) 3D sound from 2 speakers > Rubbish. Unless energy is arriving from the general direction of the supposed > source, the best any system can do is present some psycho-acoustically > confusing cues that

Re: [Sursound] B format mic using omnis?

2011-07-08 Thread Joseph Anderson
,” in Audio Signal Processing for Next-Generation Multimedia Communication Systems, Y. (Arden) Huang and J. Benesty, Eds. Boston, USA: Kluwer Academic Publishers, 2004, pp. 67-89. My best, J Anderson -- next part -- An HTML attachment was scrubbed... URL: <https:/

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread dw
On 08/07/2011 19:09, "Bearcat M. Şandor" wrote: Folks, I've been reading up on the various proposals for 3D sound from a set of stereo speakers. The 3D Audio Alliance is working on such a system. Astound Surround is getting ready to market, Edward Choueiri is working on the same idea (see: http:

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Bearcat M. Sandor
On 7/8/2011 12:41 PM, Fons Adriaensen wrote: On Fri, Jul 08, 2011 at 02:19:15PM -0400, Neil Waterman wrote: My personal opinion: a) 3D sound from 2 speakers Rubbish. Unless energy is arriving from the general direction of the supposed source, the best any system can do is present some psycho-

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Fons Adriaensen
On Fri, Jul 08, 2011 at 02:06:37PM -0600, Bearcat M. Sandor wrote: > The ear canal is just a tube, so there's no > directionality once the waves are in there. "Once they are in there". Which is why you can make things work with headphones plus head motion tracking. When using speakers, the so

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Bearcat M. Sandor
On 7/8/2011 2:40 PM, Fons Adriaensen wrote: On Fri, Jul 08, 2011 at 02:06:37PM -0600, Bearcat M. Sandor wrote: The ear canal is just a tube, so there's no directionality once the waves are in there. "Once they are in there". Which is why you can make things work with headphones plus head mot

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread dw
On 08/07/2011 21:40, Fons Adriaensen wrote: On Fri, Jul 08, 2011 at 02:06:37PM -0600, Bearcat M. Sandor wrote: The ear canal is just a tube, so there's no directionality once the waves are in there. "Once they are in there". Which is why you can make things work with headphones plus head mot

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Robert Greene
I think one has to distinguish here various factors. First of all, if one subtracts the effects of head movements on perception and also assumes that the listener is willing to keep their head absolutely still, then there would seem to be no problem with producing any sound one cared to at the en

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Fons Adriaensen
On Fri, Jul 08, 2011 at 09:53:31PM +0100, dw wrote: > One would never be able to locate the source of a gun shot then, since > you don't have time to sample the soundfield. In anechoic conditions the direction of such a sound could be ambiguous, apart from pinna coloration if there is enough HF

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Stefan Schreiber
able" sound presentation at all. Even SRS TruSuround seems to be a lot better than this supposed new and "super" technology, but maybe I am wrong on this. I didn't listen to the headphone demo yet, which should be a lot better. (Well, I hope so.) Best, Stefan -- nex

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Stefan Schreiber
e demo yet, which should be a lot better. (Well, I hope so.) Best, Stefan -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20110708/3aaa9981/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread dw
On 08/07/2011 22:48, Fons Adriaensen wrote: On Fri, Jul 08, 2011 at 09:53:31PM +0100, dw wrote: One would never be able to locate the source of a gun shot then, since you don't have time to sample the soundfield. In anechoic conditions the direction of such a sound could be ambiguous, apart fr

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-08 Thread Fons Adriaensen
On Fri, Jul 08, 2011 at 11:34:18PM +0100, dw wrote: > 60 degrees seems excessive head movement for someone seated listening to > speakers.. Why ? It's a natural thing to do if there is any significant sound from that direction. Why should being listening to speakers make any difference ? I lik