Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-06-14 Thread John Leonard
Got it, Thanks, John Please note new email address & direct line phone number email: j...@johnleonard.uk phone +44 (0)20 3286 5942 > On 13 Jun 2016, at 18:12, Courville, Daniel wrote: > > John Leonard wrote: > >> Is there a simple tool for decoding the H2n spatial material to horizont

Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-06-13 Thread Courville, Daniel
John Leonard wrote: >Is there a simple tool for decoding the H2n spatial material to horizontal >surround without all the YouTube VR stuff? It's B-Format. At the output of the H2n in "spatial audio" mode, it's B-Format, but ambiX flavor. Put the Matthias Kronlachner B-Format converter

Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-06-13 Thread John Leonard
Is there a simple tool for decoding the H2n spatial material to horizontal surround without all the YouTube VR stuff? Thanks John Please note new email address & direct line phone number email: j...@johnleonard.uk phone +44 (0)20 3286 5942 > On 18 May 2016, at 17:40, Courville, Daniel wrote:

Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-05-18 Thread umashankar manthravadi
n group<mailto:sursound@music.vt.edu> Subject: Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton The principle problem with using the ZoomH2n for Ambisonics recording is that the capsules are arranged in such a way that left obstructs right and right obstructs

Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-05-18 Thread Eric Benjamin
The principle problem with using the ZoomH2n for Ambisonics recording is that the capsules are arranged in such a way that left obstructs right and right obstructs left. This can be seen in the photos on Daniel's web page athttp://www.radio.uqam.ca/ambisonic/images/h2_01.jpg The result of the ob

Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-05-18 Thread Augustine Leudar
I guess it would be able to position sounds on the horizontal plane, the gap between the capsules means high frequencies with wavelengths shorter than that gap might be a bit off . I do a fair bit of sound design - my opinion is that for stereo theres not much point in trying to create "immersive 3

Re: [Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-05-18 Thread Courville, Daniel
Brendan Baker wrote: >this update now enables the H2N to spit out a 4-channel WAV file somewhat >resembling b-format, minus the vertical channel. It is B-Format, ambiX: ACN channel sequence (WYZX), SN3D normalization. >My assumption was/is that the orientation of the H2N's mic capsules wouldn't

[Sursound] Zoom H2n firmware update for spatial audio + surround podcast produciton

2016-05-18 Thread Brendan Baker
Hello! Longtime lurker, firstime poster here. Apparently Zoom just updated the firmware for their H2N recorder to support some form of spatial audio for Google's JUMP VR platform: http://www.synthtopia.com/content/2016/05/18/zoom-h2n-update-lets-you-record-immersive-audio-for-virtual-reality/#mor