Got it,
Thanks,
John
Please note new email address & direct line phone number
email: j...@johnleonard.uk
phone +44 (0)20 3286 5942
> On 13 Jun 2016, at 18:12, Courville, Daniel wrote:
>
> John Leonard wrote:
>
>> Is there a simple tool for decoding the H2n spatial material to horizont
John Leonard wrote:
>Is there a simple tool for decoding the H2n spatial material to horizontal
>surround without all the YouTube VR stuff?
It's B-Format.
At the output of the H2n in "spatial audio" mode, it's B-Format, but ambiX
flavor. Put the Matthias Kronlachner B-Format converter
Is there a simple tool for decoding the H2n spatial material to horizontal
surround without all the YouTube VR stuff?
Thanks
John
Please note new email address & direct line phone number
email: j...@johnleonard.uk
phone +44 (0)20 3286 5942
> On 18 May 2016, at 17:40, Courville, Daniel wrote:
n
group<mailto:sursound@music.vt.edu>
Subject: Re: [Sursound] Zoom H2n firmware update for spatial audio + surround
podcast produciton
The principle problem with using the ZoomH2n for Ambisonics recording is that
the capsules are arranged in such a way that left obstructs right and right
obstructs
The principle problem with using the ZoomH2n for Ambisonics recording is that
the capsules are arranged in such a way that left obstructs right and right
obstructs left. This can be seen in the photos on Daniel's web page
athttp://www.radio.uqam.ca/ambisonic/images/h2_01.jpg
The result of the ob
I guess it would be able to position sounds on the horizontal plane, the
gap between the capsules means high frequencies with wavelengths shorter
than that gap might be a bit off . I do a fair bit of sound design - my
opinion is that for stereo theres not much point in trying to create
"immersive 3
Brendan Baker wrote:
>this update now enables the H2N to spit out a 4-channel WAV file somewhat
>resembling b-format, minus the vertical channel.
It is B-Format, ambiX: ACN channel sequence (WYZX), SN3D normalization.
>My assumption was/is that the orientation of the H2N's mic capsules wouldn't
Hello! Longtime lurker, firstime poster here.
Apparently Zoom just updated the firmware for their H2N recorder to support
some form of spatial audio for Google's JUMP VR platform:
http://www.synthtopia.com/content/2016/05/18/zoom-h2n-update-lets-you-record-immersive-audio-for-virtual-reality/#mor