There are hemispherical only systems out there. So layouts that use
loudspeakers in the upper hemisphere only.
Sorry for unclearness.
Am 13.10.2012 um 08:57 schrieb Dave Malham:
> Hi Fabio,
>Did you actually mean that "there are only hemispherical
> ambisonics systems out there" or am I m
Hi Fabio,
Did you actually mean that "there are only hemispherical
ambisonics systems out there" or am I misinterpreting what you said?
'Cos that suggests that there are no full sphere systems
Dave
On 12 October 2012 16:02, Fabio Kaiser wrote:
>
>> In practice, to preserve the AMB n
> In practice, to preserve the AMB nature of the decoding you need the
> first 'below the horizon' ring also for an hemisphere. For the 3rd
> order layout I described earlier, that means you need the ring of 6
> at -45 degress elevation. At higher orders you would have more rings,
> the first on
On Thu, Oct 11, 2012 at 11:23:11AM +0200, Fabio Kaiser wrote:
> So that means, for sound source directions in the near of the
> horizon, speakers below the horizon also contribute and if I
> leave them out I am missing something and get a false localization!?
Yes. Typically everything will move
On 2012-10-11, Fabio Kaiser wrote:
So that means, for sound source directions in the near of the horizon,
speakers below the horizon also contribute and if I leave them out I
am missing something and get a false localization!?
Exactly so. Controlled opposites (or in-phase) decoding can make s
Fabio Kaiser wrote:
...
> So, Ambisonics in the end is also just creating phantom sources, just using
> a little fancier approach!?
Er ,,, maybe I am missing something, but
surely most surround sound systems create
phantom images. The alternative is to have a
speaker in every desired direction wh
Am 10.10.2012 um 22:57 schrieb Fons Adriaensen:
> On Wed, Oct 10, 2012 at 08:03:04AM +0200, Fabio Kaiser wrote:
>
>> So my concern is with finding a uniform distribution of points
>> on a hemisphere. Assuming L available points my approach of
>> checking uniformity is that:
>>
>> - Making an ed
On Wed, Oct 10, 2012 at 08:03:04AM +0200, Fabio Kaiser wrote:
> So my concern is with finding a uniform distribution of points
> on a hemisphere. Assuming L available points my approach of
> checking uniformity is that:
>
> - Making an educated guess of a L-point distribution on hemisphere
> - M
Hi,
I want to design a 3D-Audio loudspeaker system on a hemisphere compatible with
Ambisonics playback. The system should have a horizontal ring of speakers but
there is no restriction in number of Loudspeakers (so far!) and the elevated
positions.
So my concern is with finding a uniform dist