From: Stefan Schreiber
To: Surround Sound discussion group
Sent: Mon, January 10, 2011 12:54:58 PM
Subject: Re: [Sursound] 3DAA | Audio Alliance
Stefan wrote-
> The demo consisted of several clips from Avatar, and Kraemer switched between
>conventional 5.1 and 2-channel (front left and
Stefan:
These guys won't have anything for the public for another YEAR+ . . . so
any thought of a substantial announcement at CES 2011 was based on
"misinformation."
This is a standards group that is still figuring out who is going to PAY to
PLAY.
Which brings us back to the key questio
Hi...
Some further link related to 3D Audio Alliance:
http://www.ultimateavmag.com/content/srs-advanced-rendering-lab
However, there doesn't have to be a lot of activity at CES 2011. (I
didn't see any information, so...)
This algorithm, called Circle Cinema 3D Audio (CC3DA), adds the
eleme
On 2010-12-23, newme...@aol.com wrote:
Presumably, the 3D/AA has embraced "object-oriented audio" in order to
a) abstract from speaker layouts b) reduce number of audio "channels"
to 6 or 8 (i.e. fit into 5.1/7.1 distribution media like Blu-ray) and
c) to make production more streamlined.
Ob
On 2010-12-22, Stefan Schreiber wrote:
As the results will be royalty-free, I can't see Dolby having much
involvement.
Only the < transmission > will be royalty-free, not the standards...
Prolly not, they could be nailed on this language alone. Still, that
doesn't Dolby's commercial intere
On 23 Dec 2010, at 16:19, Stefan Schreiber wrote:
>
>
>> object-oriented audio is a very interesting concept, but it's not at all
>> clear how to deliver it to end users. and besides its inability to
>> represent natural recordings properly (except as an extra object that
>> basically has to be
Jörn Nettingsmeier wrote:
On 12/23/2010 04:32 PM, newme...@aol.com wrote:
Jorn:
My question about how it SOUNDS wasn't merely rhetorical.
just to make sure we talk about the same thing: stefan was suggesting
building upon third-order systems, which is what my comments were about
(sin
Martin Leese wrote:
Stefan Schreiber wrote:
Martin Leese wrote:
As the results will be royalty-free, I can't see
Dolby having much involvement.
Speculation:
Only the < transmission > will be royalty-free, not the standards...
:-)
From their FAQ:
"All standard
newme...@aol.com wrote:
Jorn:
My question about how it SOUNDS wasn't merely rhetorical.
Presumably, the 3D/AA has embraced "object-oriented audio" in order to a)
abstract from speaker layouts b) reduce number of audio "channels" to 6 or 8
(i.e. fit into 5.1/7.1 distribution media like Blu-r
Richard Dobson wrote:
On 22/12/2010 22:59, newme...@aol.com wrote:
..
Maybe< we> just declare a standard?
Fast track:
- Ambisonics up to 3rd order, including mixed order systems
- Channel order, coefficients: Furse-Malham system
- B format is included (soundfield recordings)
- "standar
newme...@aol.com wrote:
Stefan:
Was that easy enough? :-)
Sure but how does it SOUND??
Who's the DECIDER in all this?
The STUDIOS (i.e. Sony Pictures decides)?
Or, the HTReceiver guys (i.e. Onkyo decides)?
Maybe the Cable guys (i.e Comcast decides)?
Who did I leave
On 12/23/2010 04:32 PM, newme...@aol.com wrote:
> Jorn:
>
> My question about how it SOUNDS wasn't merely rhetorical.
just to make sure we talk about the same thing: stefan was suggesting
building upon third-order systems, which is what my comments were about
(since i've been working with third
Stefan Schreiber wrote:
> Martin Leese wrote:
>>As the results will be royalty-free, I can't see
>>Dolby having much involvement.
> Speculation:
> Only the < transmission > will be royalty-free, not the standards...
> :-)
>From their FAQ:
"All standards and protocols developed by
3DAA a
Jorn:
My question about how it SOUNDS wasn't merely rhetorical.
Presumably, the 3D/AA has embraced "object-oriented audio" in order to a)
abstract from speaker layouts b) reduce number of audio "channels" to 6 or 8
(i.e. fit into 5.1/7.1 distribution media like Blu-ray) and c) to make
pro
On 12/22/2010 11:59 PM, newme...@aol.com wrote:
> Stefan:
>
>> Was that easy enough? :-)
>
> Sure but how does it SOUND??
it sounds good, without having to jump through too many hoops in the
mixing stage (in fact, the workflow is a lot more straightforward than
for discrete multichann
On 22/12/2010 22:59, newme...@aol.com wrote:
..
Maybe< we> just declare a standard?
Fast track:
- Ambisonics up to 3rd order, including mixed order systems
- Channel order, coefficients: Furse-Malham system
- B format is included (soundfield recordings)
- "standard" configuration (within
Stefan:
> Was that easy enough? :-)
Sure but how does it SOUND??
Who's the DECIDER in all this?
The STUDIOS (i.e. Sony Pictures decides)?
Or, the HTReceiver guys (i.e. Onkyo decides)?
Maybe the Cable guys (i.e Comcast decides)?
Who did I leave out?
Mark Stahlman
Brooklyn
newme...@aol.com wrote:
Folks:
This is one of the "standard" approaches to technical standards nowadays.
Get everyone interested to step up and pay-to-pay, divide up the issues,
hire a professional association manager (i.e. Florencia Dazzi is with Assoc.
Mgmt. Solutions.), etc . . . and
Hi Mark,
what you describe, finally is the typically american solution: Printing
money for solving the crisis or increase the number of channels for improve
the spatial impression. We call the worn- out ways as commercial.
But finally, more creative solutions will get the drop on.
Regards H.
Folks:
This is one of the "standard" approaches to technical standards nowadays.
Get everyone interested to step up and pay-to-pay, divide up the issues,
hire a professional association manager (i.e. Florencia Dazzi is with Assoc.
Mgmt. Solutions.), etc . . . and give away the specificat
Martin Leese wrote:
Stefan Schreiber wrote:
...
P.S.: And I am pretty sure that our good friends at Dolby are involved
in this... O:-) :-D
From the website:
"The 3DAA is committed to the development
of open, royalty-free standards for the
transmission of 3D audio."
As
Stefan Schreiber wrote:
...
> P.S.: And I am pretty sure that our good friends at Dolby are involved
> in this... O:-) :-D
>From the website:
"The 3DAA is committed to the development
of open, royalty-free standards for the
transmission of 3D audio."
As the results will be royalt
Helmut Oellers wrote:
Data of "source position and recording room acoustics" would have to be
coded in a transparent and elegant form, and is there any agreement on this?
This looks far from being "trivial"...
Unfortunately, all trivial tasks are solved today. :) However, this seem
Hello Stefan, good discussion.
> However: How many "dry recorded audio tracks" are there? There might be
> dozens... Therefore, you can't control things like space or data rate for
> streaming.
>
I see the upper limit at 32. Nobody is able to separate more source
positions in the real environ
Stefan Schreiber wrote:
However: How many "dry recorded audio tracks" are there? There might
be dozens... Therefore, you can't control things like space or data
rate for streaming.
With "space" I was referring to the memory space needed to store the
audio track data. This memory space w
Dear Helmut,
many thanks for this contribution, too!
However: How many "dry recorded audio tracks" are there? There might be
dozens... Therefore, you can't control things like space or data rate
for streaming. This is an important point or objection, I would say in
my first reaction!
Data o
Hello Stefan,
you wrote: *The** description could fit to Ambisonics, but they do not
mention < any > technical details.*
As far as I can see, the description closer related to the "Holophony"
approach, see www.holophony.net . That's such an object based approach. The
transmission is separate in
Paul Hodges wrote:
--On 22 December 2010 14:10 + Stefan Schreiber
wrote:
they do not mention < any > technical details.
From their FAQ:
Whether the renderer employs simple pairwise panning or more
sophisticated spatial imaging technology,
That makes it clear that t
--On 22 December 2010 14:10 + Stefan Schreiber
wrote:
> they do not mention < any > technical details.
>From their FAQ:
> Whether the renderer employs simple pairwise panning or more
> sophisticated spatial imaging technology,
That makes it clear that they are thinking of freely positionab
Dear "sursound fellows"
A technique journalist (and friend of mine) has sent me a link, which is
relevant to this list:
http://www.3daa.org/index.html
I believe that this "3D Audio Alliance" will announce a lot more at the
CES 2011 (trade fairy).
Currently, there is even no member list (Ul
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