Re: [Sursound] 3DAA | Audio Alliance

2011-01-15 Thread Ralph Glasgal
From: Stefan Schreiber To: Surround Sound discussion group Sent: Mon, January 10, 2011 12:54:58 PM Subject: Re: [Sursound] 3DAA | Audio Alliance Stefan wrote-   > The demo consisted of several clips from Avatar, and Kraemer switched between >conventional 5.1 and 2-channel (front left and

Re: [Sursound] 3DAA | Audio Alliance

2011-01-10 Thread Newmedia
Stefan: These guys won't have anything for the public for another YEAR+ . . . so any thought of a substantial announcement at CES 2011 was based on "misinformation." This is a standards group that is still figuring out who is going to PAY to PLAY. Which brings us back to the key questio

Re: [Sursound] 3DAA | Audio Alliance

2011-01-10 Thread Stefan Schreiber
Hi... Some further link related to 3D Audio Alliance: http://www.ultimateavmag.com/content/srs-advanced-rendering-lab However, there doesn't have to be a lot of activity at CES 2011. (I didn't see any information, so...) This algorithm, called Circle Cinema 3D Audio (CC3DA), adds the eleme

Re: [Sursound] 3DAA | Audio Alliance

2010-12-31 Thread Sampo Syreeni
On 2010-12-23, newme...@aol.com wrote: Presumably, the 3D/AA has embraced "object-oriented audio" in order to a) abstract from speaker layouts b) reduce number of audio "channels" to 6 or 8 (i.e. fit into 5.1/7.1 distribution media like Blu-ray) and c) to make production more streamlined. Ob

Re: [Sursound] 3DAA | Audio Alliance

2010-12-26 Thread Sampo Syreeni
On 2010-12-22, Stefan Schreiber wrote: As the results will be royalty-free, I can't see Dolby having much involvement. Only the < transmission > will be royalty-free, not the standards... Prolly not, they could be nailed on this language alone. Still, that doesn't Dolby's commercial intere

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Scott Wilson
On 23 Dec 2010, at 16:19, Stefan Schreiber wrote: > > >> object-oriented audio is a very interesting concept, but it's not at all >> clear how to deliver it to end users. and besides its inability to >> represent natural recordings properly (except as an extra object that >> basically has to be

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Stefan Schreiber
Jörn Nettingsmeier wrote: On 12/23/2010 04:32 PM, newme...@aol.com wrote: Jorn: My question about how it SOUNDS wasn't merely rhetorical. just to make sure we talk about the same thing: stefan was suggesting building upon third-order systems, which is what my comments were about (sin

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Stefan Schreiber
Martin Leese wrote: Stefan Schreiber wrote: Martin Leese wrote: As the results will be royalty-free, I can't see Dolby having much involvement. Speculation: Only the < transmission > will be royalty-free, not the standards... :-) From their FAQ: "All standard

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Stefan Schreiber
newme...@aol.com wrote: Jorn: My question about how it SOUNDS wasn't merely rhetorical. Presumably, the 3D/AA has embraced "object-oriented audio" in order to a) abstract from speaker layouts b) reduce number of audio "channels" to 6 or 8 (i.e. fit into 5.1/7.1 distribution media like Blu-r

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Stefan Schreiber
Richard Dobson wrote: On 22/12/2010 22:59, newme...@aol.com wrote: .. Maybe< we> just declare a standard? Fast track: - Ambisonics up to 3rd order, including mixed order systems - Channel order, coefficients: Furse-Malham system - B format is included (soundfield recordings) - "standar

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Stefan Schreiber
newme...@aol.com wrote: Stefan: Was that easy enough? :-) Sure but how does it SOUND?? Who's the DECIDER in all this? The STUDIOS (i.e. Sony Pictures decides)? Or, the HTReceiver guys (i.e. Onkyo decides)? Maybe the Cable guys (i.e Comcast decides)? Who did I leave

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Jörn Nettingsmeier
On 12/23/2010 04:32 PM, newme...@aol.com wrote: > Jorn: > > My question about how it SOUNDS wasn't merely rhetorical. just to make sure we talk about the same thing: stefan was suggesting building upon third-order systems, which is what my comments were about (since i've been working with third

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Martin Leese
Stefan Schreiber wrote: > Martin Leese wrote: >>As the results will be royalty-free, I can't see >>Dolby having much involvement. > Speculation: > Only the < transmission > will be royalty-free, not the standards... > :-) >From their FAQ: "All standards and protocols developed by 3DAA a

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Newmedia
Jorn: My question about how it SOUNDS wasn't merely rhetorical. Presumably, the 3D/AA has embraced "object-oriented audio" in order to a) abstract from speaker layouts b) reduce number of audio "channels" to 6 or 8 (i.e. fit into 5.1/7.1 distribution media like Blu-ray) and c) to make pro

Re: [Sursound] 3DAA | Audio Alliance

2010-12-23 Thread Jörn Nettingsmeier
On 12/22/2010 11:59 PM, newme...@aol.com wrote: > Stefan: > >> Was that easy enough? :-) > > Sure but how does it SOUND?? it sounds good, without having to jump through too many hoops in the mixing stage (in fact, the workflow is a lot more straightforward than for discrete multichann

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Richard Dobson
On 22/12/2010 22:59, newme...@aol.com wrote: .. Maybe< we> just declare a standard? Fast track: - Ambisonics up to 3rd order, including mixed order systems - Channel order, coefficients: Furse-Malham system - B format is included (soundfield recordings) - "standard" configuration (within

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Newmedia
Stefan: > Was that easy enough? :-) Sure but how does it SOUND?? Who's the DECIDER in all this? The STUDIOS (i.e. Sony Pictures decides)? Or, the HTReceiver guys (i.e. Onkyo decides)? Maybe the Cable guys (i.e Comcast decides)? Who did I leave out? Mark Stahlman Brooklyn

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber
newme...@aol.com wrote: Folks: This is one of the "standard" approaches to technical standards nowadays. Get everyone interested to step up and pay-to-pay, divide up the issues, hire a professional association manager (i.e. Florencia Dazzi is with Assoc. Mgmt. Solutions.), etc . . . and

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
Hi Mark, what you describe, finally is the typically american solution: Printing money for solving the crisis or increase the number of channels for improve the spatial impression. We call the worn- out ways as commercial. But finally, more creative solutions will get the drop on. Regards H.

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Newmedia
Folks: This is one of the "standard" approaches to technical standards nowadays. Get everyone interested to step up and pay-to-pay, divide up the issues, hire a professional association manager (i.e. Florencia Dazzi is with Assoc. Mgmt. Solutions.), etc . . . and give away the specificat

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber
Martin Leese wrote: Stefan Schreiber wrote: ... P.S.: And I am pretty sure that our good friends at Dolby are involved in this... O:-) :-D From the website: "The 3DAA is committed to the development of open, royalty-free standards for the transmission of 3D audio." As

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Martin Leese
Stefan Schreiber wrote: ... > P.S.: And I am pretty sure that our good friends at Dolby are involved > in this... O:-) :-D >From the website: "The 3DAA is committed to the development of open, royalty-free standards for the transmission of 3D audio." As the results will be royalt

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber
Helmut Oellers wrote: Data of "source position and recording room acoustics" would have to be coded in a transparent and elegant form, and is there any agreement on this? This looks far from being "trivial"... Unfortunately, all trivial tasks are solved today. :) However, this seem

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
Hello Stefan, good discussion. > However: How many "dry recorded audio tracks" are there? There might be > dozens... Therefore, you can't control things like space or data rate for > streaming. > I see the upper limit at 32. Nobody is able to separate more source positions in the real environ

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber
Stefan Schreiber wrote: However: How many "dry recorded audio tracks" are there? There might be dozens... Therefore, you can't control things like space or data rate for streaming. With "space" I was referring to the memory space needed to store the audio track data. This memory space w

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber
Dear Helmut, many thanks for this contribution, too! However: How many "dry recorded audio tracks" are there? There might be dozens... Therefore, you can't control things like space or data rate for streaming. This is an important point or objection, I would say in my first reaction! Data o

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
Hello Stefan, you wrote: *The** description could fit to Ambisonics, but they do not mention < any > technical details.* As far as I can see, the description closer related to the "Holophony" approach, see www.holophony.net . That's such an object based approach. The transmission is separate in

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber
Paul Hodges wrote: --On 22 December 2010 14:10 + Stefan Schreiber wrote: they do not mention < any > technical details. From their FAQ: Whether the renderer employs simple pairwise panning or more sophisticated spatial imaging technology, That makes it clear that t

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Paul Hodges
--On 22 December 2010 14:10 + Stefan Schreiber wrote: > they do not mention < any > technical details. >From their FAQ: > Whether the renderer employs simple pairwise panning or more > sophisticated spatial imaging technology, That makes it clear that they are thinking of freely positionab

[Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Stefan Schreiber
Dear "sursound fellows" A technique journalist (and friend of mine) has sent me a link, which is relevant to this list: http://www.3daa.org/index.html I believe that this "3D Audio Alliance" will announce a lot more at the CES 2011 (trade fairy). Currently, there is even no member list (Ul