Re: [Sursound] VR-IF actively seeking feedback on VR-guidelines document

2017-10-16 Thread Sen, Deep
eems that an invitation is required to access >>>> https://github.com/VR-IF/ <https://github.com/VR-IF/> >>>> — >>>> Marc >>>> >>>>> On Oct 16, 2017, at 2:17 PM, Axel Drioli wrote: >>>>> >>>>> Where can w

[Sursound] VR-IF actively seeking feedback on VR-guidelines document

2017-10-16 Thread Sen, Deep
VR-IF is actively seeking feedback on its VR guidelines document. Experts on this mailing list should post their comments and issues. Section 4.1 of the document discusses audio formats and their suitability for VR. Both the document and the portal for posting comments can be found here: http:/

Re: [Sursound] Two Draft standards for VR

2017-09-29 Thread Sen, Deep
Thanks for bring attention to these standards. Perhaps the Surround list would like to provide feedback on the VR-IF draft guidelines. The feedback can be be provided here: http://www.vr-if.org/guidelines/ It would be great if you posted that on the surround

[Sursound] Opportunities in 3D Audio @ Qualcomm [in California, USA]

2017-05-01 Thread Sen, Deep
There are full-time employment opportunities in the following fields of 3D Audio: 3D Audio Production tools Experience in writing plugins (AAX, VST, etc) Especially creating plugins for HOA and Objects based audio Audio Coding: Knowledge and experience in Audio Coding (AAC, USAC, MPEG-H) Source C

[Sursound] Spatial Audio positions at Qualcomm in San Diego, California

2014-11-10 Thread Sen, Deep
Dear list members, Qualcomm is soliciting applications for multiple positions, at all levels, from individuals with expertise in the following fields: Spatial Audio (Spherical Harmonics, Wave Field Synthesis, etc), Audio Digital Signal Processing, Auditory Perception (especially as related to s