Re: [Sursound] wireless speaker/transmission recommendations

2016-11-16 Thread Helmut Oellers
...Show www.holoplot.com or www.syntheticwave.de H. Am 16.11.2016 21:57 schrieb "jim moses" : > Hi, > I'm looking for suggestions for an installation project. I need to transmit > multi-channel audio to up to 10 loudspeakers. The distances are pretty > short but I'm looking for a system with fle

Re: [Sursound] Plane waves from natural sources...

2012-09-24 Thread Helmut Oellers
...let us describe the main relations again. The surface of the wave front radiate from point source increase by pi*d quadrat. For double distance 4times larger surface results. 10 log (1/4) = - 6,02 dB. Cylinder wave surface doubled by double distance. 10 log( 1/2)= -3 dB. Plane wave surface rem

Re: [Sursound] Question about plane waves, and the precedence effect

2012-09-23 Thread Helmut Oellers
...as long as loudspeakers remain audible, we are not really faced by a proper wave fild synthesis system. The reason for the described problem is not the wave field synthesis principle itself, but its reduction at a single loudspeaker row. If we come closely at such array, say 5cm distanced, we ca

Re: [Sursound] Question about plane waves, and the precedence effect

2012-09-23 Thread Helmut Oellers
Hi Augustine, the parallel wave front virtually originate from startimg point far away behind the loudspeaker array. In the same manner as the moon is following you, if you are walking across the street at nigth, the sound source follows your migration. Besides, a loudspeaker line cannot produc

Re: [Sursound] distance perception in virtual environments

2011-04-28 Thread Helmut Oellers
2011/4/26 Dave Malham > > On 24/04/2011 19:11, Helmut Oellers wrote: ...modern computers are also clever. Today nothing is unaccountable if we know the formula and all variables. That's a BIG assumption - and given the essentially chaotic (in the mathematical sense) nature of t

Re: [Sursound] distance perception in virtual environments

2011-04-24 Thread Helmut Oellers
...modern computers are also clever. Today nothing is unaccountable if we know the formula and all variables. Audio is no mysterious. The complete sonic field would be calculatable. The only problem is the huge amount of variables. In principle, yet, we are able to calculate any wave front of th

Re: [Sursound] distance perception in virtual environments

2011-04-20 Thread Helmut Oellers
Hi David, you are not alone in your insigthes. Some single discrete reflections are the most important fact for estimation of source distance. There exist research from Helmut Wittek, who was proven, play the reverberation from four different directions is absolutely sufficient. We cannot use the

Re: [Sursound] distance perception in virtual environments

2011-04-18 Thread Helmut Oellers
Hello Junfeng We cannot perceive the distance regarding the sound source directly. The both receptors for sound, differently the eyes, are dedicated for perceiving the direction regarding the source, not the distance. Thus, we must rely upon natural Stimul, stored by listening experience in our mi

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
Hi Mark, what you describe, finally is the typically american solution: Printing money for solving the crisis or increase the number of channels for improve the spatial impression. We call the worn- out ways as commercial. But finally, more creative solutions will get the drop on. Regards H.

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
Hello Stefan, good discussion. > However: How many "dry recorded audio tracks" are there? There might be > dozens... Therefore, you can't control things like space or data rate for > streaming. > I see the upper limit at 32. Nobody is able to separate more source positions in the real environ

Re: [Sursound] 3DAA | Audio Alliance

2010-12-22 Thread Helmut Oellers
Hello Stefan, you wrote: *The** description could fit to Ambisonics, but they do not mention < any > technical details.* As far as I can see, the description closer related to the "Holophony" approach, see www.holophony.net . That's such an object based approach. The transmission is separate in

Re: [Sursound] Auro-3D

2010-11-26 Thread Helmut Oellers
...there is written at page two "sounds coming from everywhere around and above the listener" That's the problem. We are surrounded, not include in the sound. Really immersive solutions are existing today, per example search "holophony" in Google. Regards, Helmut 2010/11/26 Eero Aro > Some l