Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Aaron Heller
g for headphones with integrated head tracking to >> appear. >> > > Yea, but only if Sennheiser will do it and part exchange my current ones > :-) > > > Hope to be able to post a download link and a link to the source >> repository of the ambix plug-ins soon. >> > > Great,

Re: [Sursound] [allowed] brahma kickstarter project

2013-12-02 Thread Gerard Lardner
Congratulations to Umashankar and Nakul. Close to the wire on time, but comfortably over the target in the end. I look forward to seeing (and hearing) the Brahma microphone and what people do with it - and to what I can do with one. Gerard On 01/12/2013 10:20, umashankar manthravadi wrote:

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Andy Furniss
Matthias Kronlachner wrote: On 12/2/13 6:41 PM, Andy Furniss wrote: I've been waiting to see if this will appear. http://www.matthiaskronlachner.com/?p=1723 and hoping it will work with - http://www.matthiaskronlachner.com/?p=624 Sorry for keeping you waiting... If you are on OSX just se

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Julian Rabius
Matthias, your plugins will be very appreciated. Are the IEM-Cube and Mumuth impulse responses available? I am successfully using the SoundScape Renderer (SSR), with headtracking through the Razor AHRS. http://spatialaudio.net/ssr/ https://github.com/ptrbrtz/razor-9dof-ahrs/wiki/Tutorial SSR

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Matthias Kronlachner
On 12/2/13 6:41 PM, Andy Furniss wrote: David McGriffy wrote: You probably don't want to control the decoder directly. Better to control a rotate unit in front of it. This would be easy to rig up in Blogue Bidule or Max/MSP with MIDI or OSC input. I've been waiting to see if this will appea

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Andy Furniss
David McGriffy wrote: You probably don't want to control the decoder directly. Better to control a rotate unit in front of it. This would be easy to rig up in Blogue Bidule or Max/MSP with MIDI or OSC input. I've been waiting to see if this will appear. http://www.matthiaskronlachner.com/?p

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread David McGriffy
You probably don't want to control the decoder directly. Better to control a rotate unit in front of it. This would be easy to rig up in Blogue Bidule or Max/MSP with MIDI or OSC input. Some decoders, like my own VVMicVST, have the right parameters to control the direction, but I doubt any

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Bo-Erik Sandholm
Can you assist by pointing to a VST or standalone decoder that will accept for example MIDI input and give us a good headphone decoding of AMB files ? There are several ways of doing head tracking that we might be able to get to work if we have the back end already done ;-) Best Regards Bo-Erik