> It is very dependent on type of music. For music genres that are
> mostly presented on stage or similar, there is probably no need for
> down (or possibly even up!) as a panning location.
You probably speak for the majority (about 'up') by I like listening to a
'tiered' orchestra in FOA/peripho
On 9 July 2013 01:03, Stefan Schreiber wrote:
> J. Liles wrote:
>
>> Still, during that demo, most
>> of the time the crow was actually below the horizon due to the fact
>> that I automated its flight path rather carelessly by clicking the
>> mouse at random points on a Control Sequence in Non Ti
en source might be
interested
>> in helping.
>>
>>
>
> Sounds like you are a really creative person!
>
> All the best!
>
> Stefan
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> Matthias Kronlachner wrote:
>> Dear All,
>>
>> I am currently working on a 24-loudspeaker installation in an old
>> observatory of Vilnius University.
>> Maybe someone has suggestions on how to distribute those 24
>> loudspeakers.
> ...
> In general, for Ambisonics, you should
> distribute the
Matthias Kronlachner wrote:
> Dear All,
>
> I am currently working on a 24-loudspeaker installation in an old
> observatory of Vilnius University.
> Maybe someone has suggestions on how to distribute those 24 loudspeakers.
...
> The installation is intended to be used for experimentation and small
I am doing this for a population whose perception isn't like ours.
I guess I've said this enough times.
Again, thanks for your insights and taking time to read my posts.
Best regards,
Eric C.
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Matthew Palmer wrote:
It's state is being just a thing in my head. I bought an Oculus and it
still hasn't gotten here but I was picturing using maybe the Hydra Razer to
make a tool for placing sounds with your hands. Ultimately, tools could be
built where people built songs, it'd be really sweet
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Anyone? Anyone? Bueller?
(Sound of tumbleweed bowling by in full periphony.)
On 7 Jul 2013, at 13:00, John Leonard wrote:
> The ball's in your court, folks.
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