ldn't pass on the unwanted events to the main gui.
How can I do that?
Regards
Christoph
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m which is a QGraphicsItem. I think
much of the code of e.g. the Oculars plugin could be much simpler if the
given Qt features were used.
Regards
Christoph
Am 28.08.2013 01:32, schrieb Georg Zotti:
> Dear Jörg and Fabien,
>
> if the old classes return, I hope scenery3D will finally be inte
ll be built into the real,
see-through telrad instead. It will display the circles and everything
else I program into it.
Regards
Christoph
Am 28.08.2013 12:54, schrieb Georg Zotti:
> Sounds like a nice project! But are the IMU sensors accurate enough to
> allow see-through support where
for some
reason I don't remember.
Regards
Christoph
Am 10.10.2013 16:21, schrieb Reaves, Timothy:
> Please be more explicit: what 3rd party plugins? The ones in the
> Slellarium are built as static.
>
>
> On Thu, Oct 10, 2013 at 10:04 AM, Alexander Wolf <mailto:alex.v.w
he repository) can
> be compiled static, and not prevent external dynamic.
>
> Our cmake files are too polluted with stuff, and I'd like to see
> them cleaned up more.
>
>
>
>
> On Thu, Oct 10, 2013 at 10:27 AM, Christoph Redecker
> mailto:redec.
That's a great thing to see. I like the description of your video on
youtube as it demonstrates that it's possible to link devices of very
different sizes to each other if the interfaces are written well enough.
Am 11.02.2014 05:45, schrieb m...@cfht.hawaii.edu:
> Hey guys,
>
> I work at the Can
Well they say that real binocular telescopes indeed give a much more
plastic impression of the objects in view, even though they are
"infinitely" far away. I haven't tried it myself, though.
Regards
Christoph
Am 02.09.2014 10:59, schrieb Georg Zotti:
> Does the Oculus Rift