[Stellarium-pubdevel] Passing on keyEvents from a dialog to the main gui

2013-08-22 Thread Christoph
ldn't pass on the unwanted events to the main gui. How can I do that? Regards Christoph -- Introducing Performance Central, a new site from SourceForge and AppDynamics. Performance Central is your source for news

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Christoph
m which is a QGraphicsItem. I think much of the code of e.g. the Oculars plugin could be much simpler if the given Qt features were used. Regards Christoph Am 28.08.2013 01:32, schrieb Georg Zotti: > Dear Jörg and Fabien, > > if the old classes return, I hope scenery3D will finally be inte

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Christoph Redecker
ll be built into the real, see-through telrad instead. It will display the circles and everything else I program into it. Regards Christoph Am 28.08.2013 12:54, schrieb Georg Zotti: > Sounds like a nice project! But are the IMU sensors accurate enough to > allow see-through support where

Re: [Stellarium-pubdevel] Who is using dynamic plugins?

2013-10-10 Thread Christoph Redecker
for some reason I don't remember. Regards Christoph Am 10.10.2013 16:21, schrieb Reaves, Timothy: > Please be more explicit: what 3rd party plugins? The ones in the > Slellarium are built as static. > > > On Thu, Oct 10, 2013 at 10:04 AM, Alexander Wolf <mailto:alex.v.w

Re: [Stellarium-pubdevel] Who is using dynamic plugins?

2013-10-10 Thread Christoph Redecker
he repository) can > be compiled static, and not prevent external dynamic. > > Our cmake files are too polluted with stuff, and I'd like to see > them cleaned up more. > > > > > On Thu, Oct 10, 2013 at 10:27 AM, Christoph Redecker > mailto:redec.

Re: [Stellarium-pubdevel] 100 ton telescope with Stellarium

2014-02-12 Thread Christoph Redecker
That's a great thing to see. I like the description of your video on youtube as it demonstrates that it's possible to link devices of very different sizes to each other if the interfaces are written well enough. Am 11.02.2014 05:45, schrieb m...@cfht.hawaii.edu: > Hey guys, > > I work at the Can

Re: [Stellarium-pubdevel] Oculus Rift support

2014-09-02 Thread Christoph Redecker
Well they say that real binocular telescopes indeed give a much more plastic impression of the objects in view, even though they are "infinitely" far away. I haven't tried it myself, though. Regards Christoph Am 02.09.2014 10:59, schrieb Georg Zotti: > Does the Oculus Rift