Re: [Stellarium-pubdevel] QtQuick2, anybody please?

2015-01-12 Thread Guillaume Chereau
Hello Georg, happy new year everyone! On Wed, Jan 07, 2015 at 01:13:15AM +0100, Georg Zotti wrote: > 1) QtDeclarative has been deprecated a while ago and documentation links > are (deliberately I suppose) getting sparse. QGL... classes are > deprecated. We are still using them, but replacements ha

Re: [Stellarium-pubdevel] QtQuick2, anybody please?

2015-01-12 Thread Timothy Reaves
I recall Fabian started a qml port - what - four, five years ago? Unfortunately another symptom on the Second Law of Thermodynamics. > On Jan 11, 2015, at 9:04 PM, Guillaume Chereau > wrote: > > Hello Georg, happy new year everyone! > > On Wed, Jan 07, 2015 at 01:13:15AM +0100, Georg Zott

Re: [Stellarium-pubdevel] QtQuick2, anybody please?

2015-01-12 Thread Fabien Chéreau
No we just implemented the SVMT plugin in QML while I was at ESO, but I never tried to re-code Stellarium GUI in QML.. Actually I don't think it would be a huge effort to port the base GUI. The problem is more with the plugins which will all be broken.. Fabien On Mon, Jan 12, 2015 at 2:16 PM, Timo

Re: [Stellarium-pubdevel] QtQuick2, anybody please?

2015-01-12 Thread Timothy Reaves
Thanks for clearing that up. Would you have any time to try to do this to the main app, and then we can start looking at the plugins? > On Jan 12, 2015, at 10:34 AM, Fabien Chéreau wrote: > > No we just implemented the SVMT plugin in QML while I was at ESO, but I never > tried to re-code Ste

Re: [Stellarium-pubdevel] QtQuick2, anybody please?

2015-01-12 Thread Georg Zotti
Dear Guillaume, thanks for clearing things up a bit. More answers below. On Mo, 12.01.2015, 03:04, Guillaume Chereau wrote: > Hello Georg, happy new year everyone! > > > Currently we still need QtDeclarative as it is the only way -that I am > aware of- to embed QWidgets into an opengl view. Las