Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-11-29 Thread Georg Zotti
On Sa, 29.11.2014, 01:24, Reaves, Timothy wrote: > My hardware support OpenGL 5, and my driver supports 4.2. Maybe your hardware could do it. Your driver announced itself as 2.1, not or 4.2. > I can get this > with no issue in Qt. That's immaterial though; the app doesn't ask for > it. So by n

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-11-29 Thread Timothy Reaves
Why do you think the manor in which an OpenGL context is being created is going to be of the highest version the computer supports? It couldn’t possibly do this, unless your own development machine doesn’t go above OpenGL 2 with GLES 1.3. The shaders used in the application are not capable of

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-11-29 Thread Georg Zotti
On Sa, 29.11.2014, 13:57, Timothy Reaves wrote: > Why do you think the manor in which an OpenGL context is being created is > going to be of the highest version the computer supports? It couldn’t > possibly do this, unless your own development machine doesn’t go above > OpenGL 2 with GLES 1.3. Th