The application has always been more verbose that it should be. This can
largely be handled by making - as it very clearly should be - the minimum log
level in the production app to be warn or error, instead of the very
inappropriate debug. But these last several batches of commits make this
OpenGL is a complex development topic, and the marriage of Qt, OpenGL, OpenGL
ES, and their shading languages, and the apps over-riding both the Qt app and
the Qt GL widget, has always been difficult. The last commits by Georg &
merged in by Alex just make things worse, and need to be reverted
Dear Timothy,
My feeling was that maybe 80% of reported "bugs" (apart from
misunderstandings) since July were those by people with outdated GPUs or
at least outdated drivers on several operating system configurations which
to my knowledge are not regularly tested by developers, zillion hardware
va
My hardware support OpenGL 5, and my driver supports 4.2. I can get this
with no issue in Qt. That's immaterial though; the app doesn't ask for
it. So by not specifying what version it wants, it actually gets 2.1 & SL
1.2. And then the code complains, and offers to continue. Not good.
And the