[Stellarium-pubdevel] qDebug is really out-of-hand

2014-11-28 Thread Timothy Reaves
The application has always been more verbose that it should be. This can largely be handled by making - as it very clearly should be - the minimum log level in the production app to be warn or error, instead of the very inappropriate debug. But these last several batches of commits make this

[Stellarium-pubdevel] OpenGL going from bad to worse

2014-11-28 Thread Timothy Reaves
OpenGL is a complex development topic, and the marriage of Qt, OpenGL, OpenGL ES, and their shading languages, and the apps over-riding both the Qt app and the Qt GL widget, has always been difficult. The last commits by Georg & merged in by Alex just make things worse, and need to be reverted

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-11-28 Thread Georg Zotti
Dear Timothy, My feeling was that maybe 80% of reported "bugs" (apart from misunderstandings) since July were those by people with outdated GPUs or at least outdated drivers on several operating system configurations which to my knowledge are not regularly tested by developers, zillion hardware va

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-11-28 Thread Reaves, Timothy
My hardware support OpenGL 5, and my driver supports 4.2. I can get this with no issue in Qt. That's immaterial though; the app doesn't ask for it. So by not specifying what version it wants, it actually gets 2.1 & SL 1.2. And then the code complains, and offers to continue. Not good. And the