[Stellarium-pubdevel] GLSL

2014-11-05 Thread Fabien Chéreau
Hi, I committed a patch on the planets GLSL code which should make it easier to run on smaller graphic cards. Maybe Georg you could have a look if it works better on your small windows XP? Fabien --

[Stellarium-pubdevel] Artificial satellites activated by default?

2014-11-05 Thread Fabien Chéreau
Hello, I wonder whether we should activate the Satellites plugin by default, but in realistic mode with not so many labels, like for the stars? I think it looks really great when you see one passing by chance. If we do that we could move the plugin code into the core and merge the GUI in base GUI.

Re: [Stellarium-pubdevel] GLSL

2014-11-05 Thread Georg Zotti
Excellent. On those PCs I cannot build, would need a test package. (Alexander, please? But maybe wait for merge of my GL test branch.) The one which I can see about 1x/week (At earliest on Monday?) is an office PC, Win7, but some Intel GMA with GLSL1.2, the one with the unresolved glProgramParame

Re: [Stellarium-pubdevel] Artificial satellites activated by default?

2014-11-05 Thread Georg Zotti
The GUI is quite complex. I wonder where to integrate the 3-4 sub-panels? What I would like to have is better accessibility to many plugin config panels. E.g. a double-click to the bottom buttons should call those. Georg On Mi, 5.11.2014, 21:49, Fabien Chéreau wrote: > Hello, > I wonder whether