Re: [Stellarium-pubdevel] Qt 5.3, QOpenglFunctions and ANGLE

2014-05-26 Thread Georg Zotti
Dear Guillaume, dear all, I am rather unhappy to read this. I (rather my student Andrei) had the scenery3D plugin (3D foreground) running in late summer of 2012, just when the StelPainter classes were removed from trunk, preventing integration. After their return I had hoped I can reactivate this

[Stellarium-pubdevel] Status update

2014-05-26 Thread Bogdan Marinov
Hello. I'll try to finish the things I'm supposed to be working on (deltaT cleanup, time zones, etc) until the end of this week, and perhaps a few days after that. This is just a warning so you don't start a release process, though I'm not sure if it's necessary - I need to catch up to the curren

Re: [Stellarium-pubdevel] Qt 5.3, QOpenglFunctions and ANGLE

2014-05-26 Thread Fabien Chéreau
Hi Georg, what are the non OpenGLES calls you are using? If it's not possible to get rid of them, you can always add a build time option to select which version will be used, we just need to see if it's possible to switch the version while keeping the same code. In any case you can at least continu