Hi Alex
I have pulled that 0.12 branch (5797) for reference how does that relate with
6223 in the stellarium branch
compiled OK.
Barry
Date: Wed, 25 Sep 2013 11:36:38 +0700
From: alex.v.w...@gmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Merge
What are the Oculars bugs people keep mentioning? I've used in in the Qt 5
version.
On Wed, Sep 25, 2013 at 3:50 AM, Barry Gerdes wrote:
> Hi Alex
> I have pulled that 0.12 branch (5797) for reference how does that relate
> with 6223 in the stellarium branch
> compiled OK.
>
> Barry
>
> --
2013/9/25 Reaves, Timothy
> What are the Oculars bugs people keep mentioning? I've used in in the Qt
> 5 version.
>
it can troubles with OpenGL masks and just not builds on Windows
--
With best regards, Alexander
--
Would you please be a bit more explicit? On both points?
Is the new Qt 5 OpenGL stuff incompatible with StelProjector::MaskDisk?
Why would this be the only plugin with build issues?
On Wed, Sep 25, 2013 at 9:52 AM, Alexander Wolf wrote:
>
> 2013/9/25 Reaves, Timothy
>
> What are the Oculars b
Hi all,
I think the branch
(lp:~stellarium/stellarium/simplegles-qml-noqaction) is ready to be
merged into the trunk now. If there are some remaining issues, they
can probably be worked on at the same time as the Qt5 branch merge. I
plan to merge sometime this week, so let me know if there is so
Hi Gui
I have no reason to play with the short cuts but I tried a couple without any
problems. The only ones I have used have been with the oculars which is not
working yet. The defaults all suit me.
There are however some problems in other areas which are also common to the
trunk.
There is no
Hi Barry,
2013/9/26 Barry Gerdes
> There are however some problems in other areas which are also common to
> the trunk.
> There is no instruction to build the rendererstatiscs. Has it been
> permanently dropped.
>
RenderStatistics is deprecated and has been dropped.
> The directions to the l