[Stellarium-pubdevel] Status update

2013-08-26 Thread Bogdan Marinov
Hello to all. In case someone is wondering why I have disappeared: I am extremely busy. I will have more free time after the first half of September. I haven't checked the commits lately. Please don't do a total rewrite of the project while I'm away. ;) If you want to ask me something, answer th

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Alexander Wolf
Hello Bogdan, 2013/8/26 Bogdan Marinov > In case someone is wondering why I have disappeared: I am extremely busy. > I will have more free time after the first half of September. > OK > > I haven't checked the commits lately. Please don't do a total rewrite of > the project while I'm away. ;)

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Fabien Chéreau
Hi Bogdan, I currently have a bit more free time, and I was actually investigating doing some major refactoring of the project (not a total rewrite but not very far from that :D ) Basically what I want is to produce a much lighter version of Stellarium based on Qt5 and OpenGL ES2 features only (it

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Jörg Müller
Hi Fabien, interesting news to read. Does this mean my shadow code gets removed too? I don't know if GLES2 supports the required float textures. Apart from that I recently tried to integrate Oculus Rift [1] support in stellarium. The steps needed to be done for integration are: 1. Headtracking

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Fabien Chéreau
Hi Jörg, well I had a lot of conflicts with this code indeed. We should try to re-integrate it properly on the branch, if we decide to go this way. Fabien On Mon, Aug 26, 2013 at 5:33 PM, Jörg Müller wrote: > Hi Fabien, > > interesting news to read. Does this mean my shadow code gets removed > to

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Jörg Müller
Hi, and about the Oculus Rift part, which actually was the main part of my mail? Regards, Jörg Am 2013-08-26 17:42, schrieb Fabien Chéreau: > Hi Jörg, > well I had a lot of conflicts with this code indeed. We should try to > re-integrate it properly on the branch, if we decide to go this way. >

Re: [Stellarium-pubdevel] How to add landscape on Wiki page.

2013-08-26 Thread Valentin R.
Hello, Thanks for the answer but I can't do that, the page ask me for a user/password and then: Due to the increased amount of spam, creating new user accounts has been temporarily disabled. If you need a user account, please write to Stellarium's *public* developers mailing list

Re: [Stellarium-pubdevel] How to add landscape on Wiki page.

2013-08-26 Thread Alexander Wolf
Hi, 2013/8/26 Valentin R. > Thanks for the answer but I can't do that, the page ask me for a > user/password and then: Due to the increased amount of spam, > creating new user accounts has been temporarily disabled. If you need a > user account, please write to Stellarium's *public* devel

Re: [Stellarium-pubdevel] How to add landscape on Wiki page.

2013-08-26 Thread R. Valentin
Hello, Thanks for your quick answer. The landscape has been posted under name "Mémorial Saucats" tell me what you think, it is my first. Best regards. Le 26 août 2013 à 18:32, Alexander Wolf a écrit : > Hi, > > 2013/8/26 Valentin R. >> Thanks for the answer but I can't do that, t

Re: [Stellarium-pubdevel] How to add landscape on Wiki page.

2013-08-26 Thread Alexander Wolf
Hi, 2013/8/27 R. Valentin > Hello, >Thanks for your quick answer. The landscape has been posted under name > "Mémorial Saucats" tell me what you think, it is my first. > It's very beautiful landscape - thanks for contribution! -- With best regards, Alexander --

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Barry Gerdes
Hi Fabien I managed to build your branch OK up to build 6212 on windows 7 and also noticed the increase in fps. However I haven't managed to install Qt5 satisfactorally yet and can't get a build past 6212 Barry > From: fabien.cher...@gmail.com > Date: Mon, 26 Aug 2013 15:51:08 +0200