Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk

2012-09-02 Thread Ferdinand Majerech
I think I might have misunderstood your previous post: Debug build runs fine, but release crashes? I don't think this is released to the glext stuff - it links shaders fine which means new GL functions are loaded. More likely a compiler optimization accidentally breaks code. Another reason might

[Stellarium-pubdevel] FYI buildbots at full strength

2012-09-02 Thread Hans
Hi all, Good news; for the first time we have buildslaves for the 3 major platforms (Linux, MacOSX, Windows) ! Thanks to all who host one of these. http://gcc10.fsffrance.org:8010/waterfall -- Hans -- Live Security Vir

Re: [Stellarium-pubdevel] FYI buildbots at full strength

2012-09-02 Thread Alexander Wolf
Hi! 2012/9/2 Hans : > Good news; for the first time we have buildslaves for the 3 major > platforms (Linux, MacOSX, Windows) ! > > Thanks to all who host one of these. > > http://gcc10.fsffrance.org:8010/waterfall > Also we have two FreeBSD buildbot (Clang 3.2 and GCC 4.8) :) -- With best regar

Re: [Stellarium-pubdevel] FYI buildbots at full strength

2012-09-02 Thread Alexander Wolf
Hi all! IMHO: We need more OSX and Windows buildbot + we need Linux bot on ARM CPU if we have plans to porting Stellarium to Android. -- With best regards, Alexander -- Live Security Virtual Conference Exclusive live ev

[Stellarium-pubdevel] Intel GMA 945 doesn't render any stars/galaxies

2012-09-02 Thread Thomas Morris
Hi, I'm running the current head of trunk on linux/Ubuntu 10.04. Log/screenshot attached. I'll try the last release. Thanks, Thomas 2012-09-02T19:49:32 Linux version 2.6.32-42-generic (buildd@aatxe) (gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5.1) ) #95-Ubuntu SMP Wed Jul 25 15:57:54 UTC 2012 Compil

Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk

2012-09-02 Thread Ferdinand Majerech
I managed to reproduce the bug. Dug up an old PC with a Radeon X1600 and put Windows on it. Never seen so much dust before. I couldn't set up a build environment yet (can't connect to network), but copied binaries built in the VM. Debug works, release crashes. I'll try to find out what's going o