Hi Georg,
Thank you for raising my awareness of new ephermides from JPL which is
very useful to know. I'd like to read around them and find out if any
are superior to our current methods (bearing in mind that Stellarium's
current VSOP87 algorithm I think is optimised for speed). But the
DE408 you
I like the idea too. I think there would be community interest in
creating quizzes once the feature is written, and it would be very
nice for rainy/cloudy evenings.
Thanks,
Thomas
On 26 March 2012 17:27, bdwashbu wrote:
> I think it sounds like fun and could also be pretty useful. It'd probably
Greetings all,
I think we can merge new design with trunk and propose translate it for
translators.
WBW, Alexander Wolf
--
This SF email is sponsosred by:
Try Windows Azure free for 90 days Click Here
http://p.sf.net/sfu
I have received notification of only one proposal made to Google, and that
was this morning, EDT. As the student proposal area is now open, please
make sure you are submitting your proposals through the GSoC website, as
required.
Thanks.
---
Hi Tim,
I've submitted my proposal through the GSoC website, the link to my
proposal is
http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/astroprofundis/1
I made it private but it's supposed to be visible to mentors. Please
check it and give me a feedback if you find anything wron
Hello,
I'm Ferdinand Majerech aka kiith-sa,
a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia.
I'm interested in the "Irregular Solar System bodies" idea (or anything
else involving OpenGL or graphics in general).
So far I had a brief look at Stellarium source and g
Hello Thomas!
Thank you for your interest! There is nothing wrong with using VSOP87 for
planetarium software for the present time, except if you want to steer a
spacecraft to Uranus, then you should rather use DE405. ;-)
VSOP87 is nice because it almost immediately provides planet positions
with
Hi Barry!
2012/3/26 Barry Gerdes :
> OK Alex
> I think I know what you want. I will update and make a new build with those
> instrction but uncomment those commented lines in that cmake.txt
Do you have news?
--
With best regards, Alexander
--
In summary, the OpenGL code is stagnant, and needs to be cleaned up. You
mention isolation of code, and that's one thing. There are others; most of
the defects registered against the app have to do with OpenGL (or drivers).
I thought Alex was having a conversion with someone on orbital data; wou
Hi Alex
I sent this yesterday
Hi Alex
I tried some builds using your suggestions but I waited too long and my source
had been updated to 5269 so nothing happened.
I can now build with the default cmake -G "MSYS Makefiles" ../..
or cmake -G "MSYS Makefiles" -DC_MAKE_BUILD_TYPE=ReleaseCandidat
As discussed on IRC yesterday, I propose a major OpenGL refactor
as a project instead.
The goal of this project would be to separate all OpenGL code
into a separate subsystem consisting of multiple classes.
Maybe even a separate namespace? (Stellarium doesn't seem
to use namespaces - should I just
11 matches
Mail list logo