E 150' 56' 32"
>>
>>
>>
>>> Date: Sun, 9 Sep 2012 11:22:22 +0200
>>> From: georg.zo...@univie.ac.at
>>> To: stellarium-pubdevel@lists.sourceforge.net
>>> Subject: Re: [Stellarium-pubdevel] Intel GMA 945 doesn't render any
>>>
uot;E 150' 56' 32"
>
>
>
>> Date: Sun, 9 Sep 2012 11:22:22 +0200
>> From: georg.zo...@univie.ac.at
>> To: stellarium-pubdevel@lists.sourceforge.net
>> Subject: Re: [Stellarium-pubdevel] Intel GMA 945 doesn't render any
>> stars/galaxies
>
erdes
Beaumont Hills Observatory
S 33' 41' 44"E 150' 56' 32"
> Date: Sun, 9 Sep 2012 11:22:22 +0200
> From: georg.zo...@univie.ac.at
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Intel GMA 945 doesn't render
Intel 945 family chipset driver version 6.14.10.4926 2/15/2008
>
>
> Barry Gerdes
> Beaumont Hills Observatory
> S 33' 41' 44"E 150' 56' 32"
>
>
>
>
>
> From: barrygas...@hotmail.com
> To: stellarium-pubdevel@lists.sourceforge
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"E 150' 56' 32"
From: barrygas...@hotmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Date: Sun, 9 Sep 2012 12:01:58 +1000
Subject: Re: [Stellarium-pubdevel] Intel GMA 945 doesn't render any
star
compare the reults with yours
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"E 150' 56' 32"
> Date: Sun, 9 Sep 2012 02:41:14 +0200
> From: georg.zo...@univie.ac.at
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-
I haven't yet looked at performance of grid (circle arc) drawing, will do that.
But I just started working on a rather major optimization (that will
affect mostly stars and maybe plugins drawing lots of rectangles),
will have to finish that first. Atmosphere/ground have very low
overhead here so I
Hi!
Well, the Atom IS slow, no doubt, but it is usable as travel telescope
platform, and its battery life is what made me buy one.
I don't know either where to look. Which of the diagnostic numbers in your
performance plugin could indicate the problem?
Oh, wait - I usually have the azimuthal gr
This is better but still slower that I'd expect;
Alex Wolf gets 20FPS on a GeForce 2 (compared to ~10 FPS pre-merge)
and I doubt the Atom's GPU is slower. Most likely we have a
performance issue specific to that GPU. Unfortunately I can't do much
with that without directly working with it. (I have
Hi!
I tried again on my Atom (Pineview) netbook. Building in Debug mode is OK,
the program has still about 8fps. In Release version, I have about 10fps,
and it makes a difference what projection or effects are used or plugins
are loaded. (Perspective without atmosphere: 12fps...)
At least there a
: "GL_INVALID_ENUM"
>> OpenGL error detected at "drawWindow() start" : "GL_INVALID_ENUM"
>> OpenGL error detected at "drawWindow() start" : "GL_INVALID_ENUM"
>> OpenGL error detected at "drawWindow() start" : "
start" : "GL_INVALID_ENUM"
> OpenGL error detected at "drawWindow() start" : "GL_INVALID_ENUM"
> OpenGL error detected at "drawWindow() start" : "GL_INVALID_ENUM"
> OpenGL error detected at "drawWindow() start" : "GL_INV
"
OpenGL error detected at "drawWindow() start" : "GL_INVALID_ENUM"
OpenGL error detected at "drawWindow() start" : "GL_INVALID_ENUM"
OpenGL error detected at "drawWindow() start" : "GL_INVALID_ENUM"
OpenGL error detected at "drawWindow(
I pushed a fix to the glexperiment branch:
https://code.launchpad.net/~kiithsacmp/stellarium/glexperiment
It disables FBOs if a combination of Mesa + older-than-sandyBridge
Intel GPU is detected.
On 9/4/12, Ferdinand Majerech wrote:
> Stellarium currently uses FBOs through QGL (this has not
>
Stellarium currently uses FBOs through QGL (this has not
changed with the refactor).
Most likely there's either a bug in QGL or in the driver.
(AFAIK Mesa drivers for pre-SandyBridge Intel GPUs are quite buggy).
I think we could blacklist (based on
http://feedback.wildfiregames.com/report/opengl/
Suggestion from Ferdinand has fixed the rendering:
in src/core/renderer/StelQGLViewport.hpp, line 102 (StelQGLViewport
constructor), replace fboDisabled(false) with fboDisabled(true)
Incidentally glxinfo reports that GL_EXT_framebuffer_object is
supported, I guess this is a different feature from
16 matches
Mail list logo