Re: [Stellarium-pubdevel] The Stellarium Foundation

2014-12-01 Thread Fabien Chéreau
As I said during our last thread about this subject, I'll be glad if someone wants to take care of managing the foundation, as you point out, I just don't have time for the moment.. We don't get much donation anyway, but if someone has a nice project and time to devote, he/she can organize it etc..

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-12-01 Thread Fabien Chéreau
Hi, keeping the logs slightly verbose is completely fine, the users don't see them anyway. There are really meant to be used by developers or for users to create bug reports. When all OpenGL bugs are solved, w can remove them, but in the mean time I'm very glad to get the extra bit of information i

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-12-01 Thread Timothy Reaves
The correct way to prevent logging is NOT with #ifdef; it’s with proper logging, The graphics driver you link to is for CUDA, not for system graphics cards. Those drivers are NOT user upgradeable (without an Apple release). The app seems to work if I discount the warning message. I’ve not look

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-12-01 Thread Georg Zotti
On Mo, 1.12.2014, 15:28, Timothy Reaves wrote: > A rant it may be, but, accurate. Debug statements should never be made > from a ‘production’ application, and your code added a LOT to what was > already polluting system logs. If you prefer an empty logfile, please #ifndef MAC_OSX away all diagno

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-12-01 Thread Timothy Reaves
A rant it may be, but, accurate. Debug statements should never be made from a ‘production’ application, and your code added a LOT to what was already polluting system logs. As to what I claim my Mac has, the nice thing about Macs is you don’t have to ‘claim’. It’s very well documented. Here

[Stellarium-pubdevel] l

2014-12-01 Thread salvatore di giacomo
Hi stellarium I¹m salvatore Can i download stellarium for Macbook Pro? -- Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Int

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-12-01 Thread Georg Zotti
Hello Fabien! All bug reports received on Launchpad July-November came from systems which detected themselves as "OpenGL 2.1/GLSL1.20" (or less) or, if people used ANGLE, systems which ANGLE detected as "ps_2_0", which to my testings on only about 7 Windows (XP, 7, 8.1) PCs so far happens if those

Re: [Stellarium-pubdevel] OpenGL going from bad to worse

2014-12-01 Thread Fabien Chéreau
Hi, what makes you think that GLSL 1.20 is not sufficient? If I introduced non-compatible instructions in the planet code I should change them to make them GLSL 1.20 compatible, it should not be a big deal since I don't do anything special in this code. Fabien On Sun, Nov 30, 2014 at 6:45 PM, Geo