The patches for Virgl are working and require only tweaks.
We wanted to have some working PoC for all next 3D software, that include
GPU passtrough to make sure that the Virgl doesn't complicate
the overall design. We plan to have these definitive PoCs in a couple of
months.
About video strea
Hi Michal,
On Fri, 2017-01-06 at 14:25 +0100, Michal Suchanek wrote:
> Signed-off-by: Michal Suchanek
> ---
> src/vdagentd/vdagentd.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/vdagentd/vdagentd.c b/src/vdagentd/vdagentd.c
> index 991514e..60a866e 100644
> --- a/src/vdagentd/v
The source file contains a list of fixed codecs for streaming.
This list is tested to include all codecs from spice-protocol.
If spice-protocol is extended to add more codecs this file starts
failing to compile due to missing codecs.
This patch allow to compile supporting less codecs than the
ones
Ack
Pavel
On Mon, 2017-01-09 at 09:51 +, Frediano Ziglio wrote:
> The source file contains a list of fixed codecs for streaming.
> This list is tested to include all codecs from spice-protocol.
> If spice-protocol is extended to add more codecs this file starts
> failing to compile due to mis
Hi Michal,
I have some style comments
On Fri, 2017-01-06 at 14:25 +0100, Michal Suchanek wrote:
> This allows running big endian and little endian guest side by side
> using
> cut & paste between them.
>
> There is a general design idea that swapping should come as close to
> virtio_read/virtio_
On Thu, 2016-12-22 at 17:03 +0100, Christophe Fergeau wrote:
> From: Sebastian Andrzej Siewior
>
> OpenSSL 1.1.0 does not seem to provide API to do that anymore.
>
> There is no need to create a custom lookup to begin with. This
> method
> here has no callbacks implemented and is doing nothing.
On Fri, Jan 06, 2017 at 04:30:33AM -0500, Frediano Ziglio wrote:
> I think the main problem reviewing this patch is that people keeps
> thinking that this big patch is the results of many small changes.
> As explained is not so the patch is big and it's better to consider
> the overall code before
On Thu, 2016-12-22 at 17:03 +0100, Christophe Fergeau wrote:
> From: Sebastian Andrzej Siewior
>
> This commit changes to an actual new BIO method rather than reusing
> an
> existing BIO method, and overriding only the fields that we need.
> The approach before this commit would be causing issues
Signed-off-by: Michal Suchanek
---
src/vdagentd/vdagentd.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/vdagentd/vdagentd.c b/src/vdagentd/vdagentd.c
index 4cac473..f759b4c 100644
--- a/src/vdagentd/vdagentd.c
+++ b/src/vdagentd/vdagentd.c
@@ -334,6 +334,7 @@ static void do_client_file
This allows running big endian and little endian guest side by side using
cut & paste between them.
There is a general design idea that swapping should come as close to
virtio_read/virtio_write as possible. In particular, the protocol
between vdagent and vdagentd is guest-specific and in native en
On Mon, 09 Jan 2017 10:51:34 +0100
Pavel Grunt wrote:
Hello,
> Hi Michal,
>
> On Fri, 2017-01-06 at 14:25 +0100, Michal Suchanek wrote:
> > Signed-off-by: Michal Suchanek
> > ---
> > src/vdagentd/vdagentd.c | 1 +
> > 1 file changed, 1 insertion(+)
> >
> > diff --git a/src/vdagentd/vdagentd.
Hi,
> Hi,
>
> I have installed ovirt engine 4.0.5 on centos 7.3. I installed
> ovirt-node on a separate phyical system and added it to ovirt-engine.
> I installed windows 7 in a VM on the node. I installed all the virtio
> drivers in the guest. The protocol used by me to access VM is Spice
> QXL
On Thu, 2016-12-22 at 17:03 +0100, Christophe Fergeau wrote:
> From: Sebastian Andrzej Siewior
>
> In OpenSSL 1.1.0, the struct fields are private so we can no longer
> directly access them.
>
> The accessors are not available in previous OpenSSL releases, so we
> need
> to add compat helpers.
>
Hi,
On Mon, Jan 09, 2017 at 04:27:35AM -0500, Frediano Ziglio wrote:
> The patches for Virgl are working and require only tweaks. We wanted
> to have some working PoC for all next 3D software, that include GPU
> passtrough to make sure that the Virgl doesn't complicate the overall
> design. We pl
Thanks for the info Victor.
I will try to set it up and because I am new to the code base and have no
idea where to start, I will ping you on IRC for help if you don't mind
(assuming you're `toso`).
On Mon, Jan 9, 2017 at 5:02 PM, Victor Toso wrote:
> Hi,
>
> On Mon, Jan 09, 2017 at 04:27:35AM
>
> Hi,
>
> On Mon, Jan 09, 2017 at 04:27:35AM -0500, Frediano Ziglio wrote:
> > The patches for Virgl are working and require only tweaks. We wanted
> > to have some working PoC for all next 3D software, that include GPU
> > passtrough to make sure that the Virgl doesn't complicate the overall
Hi,
On Mon, Jan 09, 2017 at 11:46:56AM -0500, Frediano Ziglio wrote:
> >
> > Hi,
> >
> > On Mon, Jan 09, 2017 at 04:27:35AM -0500, Frediano Ziglio wrote:
> > > The patches for Virgl are working and require only tweaks. We wanted
> > > to have some working PoC for all next 3D software, that includ
Hi,
On Mon, Jan 09, 2017 at 05:20:10PM +0100, Behrooz Shabani wrote:
> Thanks for the info Victor.
>
> I will try to set it up and because I am new to the code base and have
> no idea where to start, I will ping you on IRC for help if you don't
> mind (assuming you're `toso`).
That's me, yes :)
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