I don't know about performance issues but I would suggest to calculate the
pointer position relative to the canvas like this:
var rect =
sc.display.surfaces[sc.display.primary_surface].canvas.getBoundingClientRect();
this.x = e.clientX - rect.left;
this.y = e.clientY - rect.top;
I do
Hello,
I also have a cursor positioning problem with spice-html5 which I now realize
is layout specific too.
The calculation of the pointer position relative to the canvas in function
SpiceMsgcMousePosition (spicemsg.js) seems to rely on the assumptions that:
- the canvas offsetParent is the bod