On Tue, 9 May 2017 17:22:46 +0200
Oscar Segarra wrote:
> Hi, Christophe,
>
> Thanks a lot again for the detailed explanation.
>
> I understand perfectly the difference between client, host and guest.
> In my enviornment client is ferdora 25, host is Centos 7 and guest is
> Windows 10.
>
> Rega
Hi Christophe,
I think everything is pretty clear with the latest explanation.
Thanks a lot for your efford!
2017-05-09 18:14 GMT+02:00 Christophe de Dinechin :
>
> On 9 May 2017, at 17:22, Oscar Segarra wrote:
>
> Hi, Christophe,
>
> Thanks a lot again for the detailed explanation.
>
> I un
> On 9 May 2017, at 17:22, Oscar Segarra wrote:
>
> Hi, Christophe,
>
> Thanks a lot again for the detailed explanation.
>
> I understand perfectly the difference between client, host and guest. In my
> enviornment client is ferdora 25, host is Centos 7 and guest is Windows 10.
OK. Apologie
Hi, Christophe,
Thanks a lot again for the detailed explanation.
I understand perfectly the difference between client, host and guest. In my
enviornment client is ferdora 25, host is Centos 7 and guest is Windows 10.
Regarding the 7th point:
*7. The “client” will talk to that protocol and displ
> On 9 May 2017, at 16:51, Christophe de Dinechin wrote:
>
> Hi Oscar,
>
>
> For 3D acceleration in virtual machines, you need a multiplicity of
> components to cooperate:
>
> 1. The physical GPU needs to be supported by the host.
>
> 2. It needs to expose an API that the virtual machine so
Hi Oscar,
For 3D acceleration in virtual machines, you need a multiplicity of components
to cooperate:
1. The physical GPU needs to be supported by the host.
2. It needs to expose an API that the virtual machine software can access, e.g.
OpenGL on Linux
3. The virtualisation software, e.g. K
Sorry Fredigano...
I have read again your detailed response... and I cannot see the option
where the client GPU is used... Is it expected the client GPU used with
"option 2"
Can you tell us when client GPU is used?
Thanks a lot.
2017-05-09 13:31 GMT+02:00 Oscar Segarra :
> Ok, thanks for the d
Ok, thanks for the detailed explanation... I'd suggest to publish it in
your webpage in order to help other users.
Óscar.
2017-05-09 13:24 GMT+02:00 Frediano Ziglio :
> There's a bit of confusion.
>
> The VM sees which cards the hypervisor (Qemu in this case) is configured
> to provide. As
> any
There's a bit of confusion.
The VM sees which cards the hypervisor (Qemu in this case) is configured to
provide. As
any card GPUs can be
1) physical, fully virtual
2) paravirtual
3) pass-through, specifically:
3.1) full pass-through
3.2) function pass-through
1) like VGA, a physical card
Well, there are 2 GPUs that a guest can use: The host GPU or the Client GPU.
I've understood that there is no driver for using client GPU. My quiestions
are oriented to know if is it possible the Windos guest to use the host
(kvm) GPU.
http://www.nvidia.com/object/grid-technology.html
This could
On Tue, May 09, 2017 at 12:26:28PM +0200, Oscar Segarra wrote:
> Hi Christophe,
>
> Thanks a lot for your clarifications... can you help me with the other
> questions?
>
> *Is there any way to check if is it using client GPU or host CPU?*
>
> *Is there any Grpahics card to be plugged in the host
Hi Christophe,
Thanks a lot for your clarifications... can you help me with the other
questions?
*Is there any way to check if is it using client GPU or host CPU?*
*Is there any Grpahics card to be plugged in the host in order to use host
GPU?*
thanks a lot.
2017-05-09 12:03 GMT+02:00 Christo
Hey,
On Tue, May 09, 2017 at 10:42:31AM +0200, Oscar Segarra wrote:
> Hi,
>
> What kind of drivers are required in windows? (I supose you mean Windows
> guest).
A video driver able to use virtio-gpu + virgl would be needed, but does
not exist at the moment. This is one of the Google Summer of Co
Hi,
What kind of drivers are required in windows? (I supose you mean Windows
guest).
Is there any way to check if is it using client GPU or host CPU?
Is there any Grpahics card to be plugged in the host in order to use host
GPU?
Sorry for my ingnorance in this field...
Thanks a lot!
2017-05-
> Hi,
> After reading the "GL acceleration (virgl)" tip in the documentation (
> https://www.spice-space.org/spice-user-manual.html ) it looks that gpu load
> is sent to client just in certain circumstances:
> OpenGL acceleration is currently local only (it has to go through a Unix
> socket) and
Hi,
After reading the "GL acceleration (virgl)" tip in the documentation (
https://www.spice-space.org/spice-user-manual.html) it looks that gpu load
is sent to client just in certain circumstances:
*OpenGL acceleration is currently local only (it has to go through a Unix
socket) and it needs gue
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