Re: [Spice-devel] OpenGL "passthrough"

2011-11-10 Thread Alon Levy
On Thu, Nov 10, 2011 at 08:27:52AM +0200, Yonit Halperin wrote: > On 11/09/2011 07:06 PM, Alon Levy wrote: > >On Wed, Nov 09, 2011 at 04:57:23PM +, Mosebach Kai wrote: > >>Both would be very helpful :-) And important from a market/competitive > >>point of view. > >> > >>Please let me have a lo

Re: [Spice-devel] OpenGL "passthrough"

2011-11-09 Thread Yonit Halperin
On 11/09/2011 07:06 PM, Alon Levy wrote: On Wed, Nov 09, 2011 at 04:57:23PM +, Mosebach Kai wrote: Both would be very helpful :-) And important from a market/competitive point of view. Please let me have a look at the patches if possible, Afaik, there is an experimental code for OpenGL ha

Re: [Spice-devel] OpenGL "passthrough"

2011-11-09 Thread Alon Levy
On Wed, Nov 09, 2011 at 04:57:23PM +, Mosebach Kai wrote: > Both would be very helpful :-) And important from a market/competitive > point of view. > > Please let me have a look at the patches if possible, > I'm so far from that the mere mention of it here was just a result of asking. It is

Re: [Spice-devel] OpenGL "passthrough"

2011-11-09 Thread Mosebach Kai
Both would be very helpful :-) And important from a market/competitive point of view. Please let me have a look at the patches if possible, Thanks Kai On 11/9/11 5:54 PM, "Alon Levy" wrote: >On Wed, Nov 09, 2011 at 03:57:30PM +, Mosebach Kai wrote: >> On 11/9/11 3:51 PM, "Alon Levy" wrot

Re: [Spice-devel] OpenGL "passthrough"

2011-11-09 Thread Alon Levy
On Wed, Nov 09, 2011 at 03:57:30PM +, Mosebach Kai wrote: > On 11/9/11 3:51 PM, "Alon Levy" wrote: > > > >On Wed, Nov 09, 2011 at 01:52:12PM +, Mosebach Kai wrote: > >> Hi guys, > >> > >> Just a though : > >> > >> In a scenario where a kvm-host system has a openGL capable display >

Re: [Spice-devel] OpenGL "passthrough"

2011-11-09 Thread Mosebach Kai
On 11/9/11 3:51 PM, "Alon Levy" wrote: >On Wed, Nov 09, 2011 at 01:52:12PM +, Mosebach Kai wrote: >> Hi guys, >> >> Just a though : >> >> In a scenario where a kvm-host system has a openGL capable display >> adapter, wouldn't it be possible (and relatively simple compared to a >>full >>

Re: [Spice-devel] OpenGL "passthrough"

2011-11-09 Thread Alon Levy
On Wed, Nov 09, 2011 at 01:52:12PM +, Mosebach Kai wrote: > Hi guys, > > Just a though : > > In a scenario where a kvm-host system has a openGL capable display > adapter, wouldn't it be possible (and relatively simple compared to a full > VGA passthrough) to just > pass the OpenGL interface

[Spice-devel] OpenGL "passthrough"

2011-11-09 Thread Mosebach Kai
Hi guys, Just a though : In a scenario where a kvm-host system has a openGL capable display adapter, wouldn't it be possible (and relatively simple compared to a full VGA passthrough) to just pass the OpenGL interface/access into the VMs QXL Adapter making this one (HW accelerated) OpenGL aware?