>
> Hi
>
> On Thu, Feb 4, 2016 at 4:25 PM, Frediano Ziglio wrote:
> > Here you can have a race condition.
> > If red_dispatcher_async_complete wake up the Qemu thread before reset
> > gl_draw_async it could be possible Qemu will try to send another draw
> > finding gl_draw_async not NULL and ret
Hi
On Thu, Feb 4, 2016 at 4:25 PM, Frediano Ziglio wrote:
> Here you can have a race condition.
> If red_dispatcher_async_complete wake up the Qemu thread before reset
> gl_draw_async it could be possible Qemu will try to send another draw
> finding gl_draw_async not NULL and returning without do
>
> Create an async, and marshall the GL_DRAW message. Count number of
> clients, and wait until gl_draw_async_count is 0 to complete the async.
> The count is going to be updated in the following patch when the client
> is done with the draw.
>
> Signed-off-by: Marc-André Lureau
> ---
> server
>
> Create an async, and marshall the GL_DRAW message. Count number of
> clients, and wait until gl_draw_async_count is 0 to complete the async.
> The count is going to be updated in the following patch when the client
> is done with the draw.
>
> Signed-off-by: Marc-André Lureau
> ---
> server
Create an async, and marshall the GL_DRAW message. Count number of
clients, and wait until gl_draw_async_count is 0 to complete the async.
The count is going to be updated in the following patch when the client
is done with the draw.
Signed-off-by: Marc-André Lureau
---
server/dcc-send.c