Am 17.02.21 um 13:32 schrieb Gerd Hoffmann:
Allow to set priorities for buffer objects. Use priority 1 for surface
and cursor command releases. Use priority 0 for drawing command
releases. That way the short-living drawing commands are first in line
when it comes to eviction, making it *much
Allow to set priorities for buffer objects. Use priority 1 for surface
and cursor command releases. Use priority 0 for drawing command
releases. That way the short-living drawing commands are first in line
when it comes to eviction, making it *much* less likely that
ttm_bo_mem_force_space() pick