Il giorno mer 28 feb 2024 alle ore 08:41 Vivek Kasireddy
ha scritto:
>
> We do not want to stop a stream associated with gl_draw as a result
> of timeout because we may not get another opportunity to create a
> new stream if the current one gets stopped. However, when the
> stream does get stopped
We do not want to stop a stream associated with gl_draw as a result
of timeout because we may not get another opportunity to create a
new stream if the current one gets stopped. However, when the
stream does get stopped for other reasons, we need to clear the
gl_draw_stream pointer associated with