I thought about that, but checked a couple other games, and they all
hard-code the program name... So I just make boggle consistent with
others.
I'd be happy to fix boggle (and tetris and snake) to use getprogname(3)
but not sure I want to sign up to check everything. :)
On Sun, 5 Dec 2
On Sun, Dec 05, 2010 at 04:11:52AM +, Paul Goyette wrote:
> Module Name: src
> Committed By: pgoyette
> Date: Sun Dec 5 04:11:52 UTC 2010
>
> Modified Files:
> src/games/boggle/boggle: bog.c
>
> Log Message:
> Since this game is installed as 'boggle', fix the usage() text to m
On 12/04/2010 15:09, David Laight wrote:
On Sat, Dec 04, 2010 at 03:50:25PM -0600, Michael Graff wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I admit to a certain lack of understanding the twisty maze of pointers
and memory mapping magic at play here, but is simply checking the length
e
On Sat, Dec 04, 2010 at 03:50:25PM -0600, Michael Graff wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> I admit to a certain lack of understanding the twisty maze of pointers
> and memory mapping magic at play here, but is simply checking the length
> enough? That is, what happens if
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I admit to a certain lack of understanding the twisty maze of pointers
and memory mapping magic at play here, but is simply checking the length
enough? That is, what happens if I pass in a structure that is smaller
than expected?
That is, is there a
In article <20101204173951.3ae6e17...@cvs.netbsd.org>,
Antti Kantee wrote:
>-=-=-=-=-=-
>
>Module Name: src
>Committed By: pooka
>Date: Sat Dec 4 17:39:51 UTC 2010
>
>Modified Files:
> src/sys/dev: rnd.c
>
>Log Message:
>Don't allow "goes to 11^H^Hhyperspace" len field for RNDAD