Hello,
Bjørn-Helge Mevik writes:
>> A solution was suggested in
>> https://serverfault.com/questions/1090689/how-can-i-set-up-interactive-job-only-or-batch-job-only-partition-on-a-slurm-clu
>>> Interactive jobs have no script and job_desc.script will be empty /
>> not set.
>>
>> So maybe somethi
I would recommend standing up an instance of XDMod as it handles most of
this for you in its summary reports.
https://open.xdmod.org/10.0/index.html
-Paul Edmon-
On 5/3/23 2:05 PM, Joseph Francisco Guzman wrote:
Good morning,
We have at least one billed account right now, where the associ
Ole Holm Nielsen writes:
> On 5/8/23 08:39, Bjørn-Helge Mevik wrote:
>> Angel de Vicente writes:
>>
>>> But one possible way to something similar is to have a partition only
>>> for interactive jobs and a different partition for batch jobs, and then
>>> enforce that each job uses the right part
On 5/8/23 08:39, Bjørn-Helge Mevik wrote:
Angel de Vicente writes:
But one possible way to something similar is to have a partition only
for interactive jobs and a different partition for batch jobs, and then
enforce that each job uses the right partition. In order to do this, I
think we can u
Hi Slurm community,
Slurm-web is an open source web interface for Slurm workload manager :
http://rackslab.github.io/slurm-web/
The project was born in 2015(*), it was originally funded by EDF [2] (huge
thanks to them!) and it reached a nice and unique feature set with versions
2.x. Unfortunat
Hi,
Bjørn-Helge Mevik writes:
> Wouldn't it be simpler to just refuse too long interactive jobs in
> job_submit.lua?
Yes, I guess. I proposed the idea of having different partitions because
then the constraints are at the level of the partition, which is
probably easier to handle than modifying