Am 11.09.2011 19:44, schrieb Lin Rongrong:
> How much recommended --max-allocs-per-node with 4GB RAM?
>
I cannot give an recommendation that way. It's always a compilation time
vs. code size trade-off. With 4GB of RAM you'll start swapping -
depending on the file being compiled - at about 200
result.
Woody
http://palmmicro.com/woody/
- Original Message -
From: Borut Razem
To: sdcc-user@lists.sourceforge.net
Sent: Monday, September 12, 2011 4:46 AM
Subject: Re: [Sdcc-user] New sdcc snaphot build plarform: 64 bit Windows
This is 3,7% increase in speed. If your
On Sun, 2011-09-11 at 22:46 +0200, Borut Razem wrote:
> This is 3,7% increase in speed. If your computer costs 1000$ you just
> earned 37$ just by downloading and installing the 64bit sdcc
> version ;-)
>
> Borut
>
>
> On 09/11/2011 07:30 PM, Lin Rongrong wrote:
> > with 32 bit version, it tak
This is 3,7% increase in speed. If your computer costs 1000$ you just
earned 37$ just by downloading and installing the 64bit sdcc version ;-)
Borut
On 09/11/2011 07:30 PM, Lin Rongrong wrote:
I tested the 64 bit verison "SDCC :
mcs51/gbz80/z80/ds390/pic16/pic14/TININative/ds400/hc08 3.0.4 #6
How much recommended --max-allocs-per-node with 4GB RAM?
Woody
http://palmmicro.com/woody/
- Original Message -
From: "Philipp Klaus Krause"
To:
Sent: Monday, September 12, 2011 1:38 AM
Subject: Re: [Sdcc-user] New sdcc snaphot build plarform: 64 bit Windows
> Am 11.
Am 11.09.2011 19:30, schrieb Lin Rongrong:
> I tested the 64 bit verison "SDCC :
> mcs51/gbz80/z80/ds390/pic16/pic14/TININative/ds400/hc08 3.0.4 #6848 (Sep
> 10 2011) (MINGW64)" just now. It works ok, generated code same as the 32
> bit version, with same problems, which I filed a bug report earlie
I tested the 64 bit verison "SDCC :
mcs51/gbz80/z80/ds390/pic16/pic14/TININative/ds400/hc08 3.0.4 #6848 (Sep 10
2011) (MINGW64)" just now. It works ok, generated code same as the 32 bit
version, with same problems, which I filed a bug report earlier.
I used command line like "C:\SDCC\BIN\sdcc si
All remaining TODO issues regarding the 64 bit Windows build and
packaging are (or at least should be ;-) now solved.
Anybody tried it?
Borut
On 09/01/2011 07:33 PM, Borut Ražem wrote:
Hi sdcc users and developers,
if you carefully looked to the SDCC Snapshot Build web page, you might
noti