Calvino-Fraga [mailto:jes...@ece.ubc.ca]
> > > Sent: 27 October 2009 18:13
> > > To: sdcc-user@lists.sourceforge.net
> > > Subject: Re: [Sdcc-user] SDCC 2.8, 2.9 Signal 11 - SIGSEGV
> > >
> > >
> > > It is the line
> > >
>
as
> cost
> > me hours of wasted time :-)
> > Keep up the good work.
> >
> > Graham
> >
> > -Original Message-
> > From: Jesus Calvino-Fraga [mailto:jes...@ece.ubc.ca]
> > Sent: 27 October 2009 18:13
> > To: sdcc-user@lists.sourceforg
om: Jesus Calvino-Fraga [mailto:jes...@ece.ubc.ca]
> Sent: 27 October 2009 18:13
> To: sdcc-user@lists.sourceforge.net
> Subject: Re: [Sdcc-user] SDCC 2.8, 2.9 Signal 11 - SIGSEGV
>
>
> It is the line
>
> for (i=0; 1=35; i++) {
>
> 1=35 makes no sense, but sdc
: [Sdcc-user] SDCC 2.8, 2.9 Signal 11 - SIGSEGV
It is the line
for (i=0; 1=35; i++) {
1=35 makes no sense, but sdcc shouldn't choke on it...
At 09:15 AM 10/27/2009, you wrote:
>I've just completed a project using SDCC 2.8 on the mcs51 platform to
>control a model slot car d
It is the line
for (i=0; 1=35; i++) {
1=35 makes no sense, but sdcc shouldn't choke on it...
At 09:15 AM 10/27/2009, you wrote:
>I've just completed a project using SDCC 2.8 on the mcs51 platform to
>control a model slot car drag strip, using interrupts based timers, LCD
>display, I/O floating
I've just completed a project using SDCC 2.8 on the mcs51 platform to
control a model slot car drag strip, using interrupts based timers, LCD
display, I/O floating point maths, etc. All 1700 lines of source, 19k of
object code happily compiled running.
Now I'm trying to creat a simple matrix displ