[screen-devel] [bug #57172] Freeze

2019-11-06 Thread Nicolas Schodet
Follow-up Comment #4, bug #57172 (project screen): You're welcome! ___ Reply to this item at: ___ Message sent via Savannah https://savannah.gnu.org/

[screen-devel] [bug #57172] Freeze

2019-11-06 Thread Amadeusz Sławiński
Update of bug #57172 (project screen): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: Well, my french is q

[screen-devel] [bug #25089] screen produces zombies

2019-11-06 Thread Amadeusz Sławiński
Follow-up Comment #7, bug #25089 (project screen): As mentioned on mailing list, it is a bad solution. Try newly attached patch instead. (file #47810) ___ Additional Item Attachment: File name: 0001-Fix-screen-leaving-zombie-processes.patc

Re: [screen-devel] [PATCH for screen-v4] Fix screen leaving zombie processes

2019-11-06 Thread Amadeusz Sławiński
On Wed, 6 Nov 2019 21:11:08 +0100 Amadeusz Sławiński wrote: > On Wed, 6 Nov 2019 15:12:41 +0100 > Václav Doležal wrote: > > > I think this is bad solution. If some process deliberately closes stdout and > > stderr, screen will block until that process exits. > > > > I am wondering why the zomb

Re: [screen-devel] [PATCH for screen-v4] Fix screen leaving zombie processes

2019-11-06 Thread Amadeusz Sławiński
On Wed, 6 Nov 2019 15:12:41 +0100 Václav Doležal wrote: > I think this is bad solution. If some process deliberately closes stdout and > stderr, screen will block until that process exits. > > I am wondering why the zombies show up at all. They were reaped correctly on > my test process (code be

Re: [screen-devel] [PATCH for screen-v4] Fix screen leaving zombie processes

2019-11-06 Thread Václav Doležal
I think this is bad solution. If some process deliberately closes stdout and stderr, screen will block until that process exits. I am wondering why the zombies show up at all. They were reaped correctly on my test process (code below). I guess there is some race with SIGCHLD handler. Regards, Vác

[screen-devel] [bug #57172] Freeze

2019-11-06 Thread anonyme
Follow-up Comment #2, bug #57172 (project screen): Merci Vous avez raison!!! Je manipulais mal mes combinaisons de touches. Merci de votre réactivité! ___ Reply to this item at: ___