On Tue, Jan 31, 2012 at 6:27 AM, Jason Grout
wrote:
> On 1/30/12 5:11 PM, Jason Grout wrote:
>>
>> On 1/29/12 1:49 PM, Keshav Kini wrote:
>>>
>>> Well, I wonder if we shouldn't ask around a bit more. If a day later you
>>> found something better than pre3d, maybe soon you will find something
>>> e
On Monday, 30 January 2012 03:49:45 UTC+8, Keshav Kini wrote:
>
> Well, I wonder if we shouldn't ask around a bit more. If a day later you
> found something better than pre3d, maybe soon you will find something even
> better than three.js? :P As to who would be a good community to ask about
>
Well, I wonder if we shouldn't ask around a bit more. If a day later you
found something better than pre3d, maybe soon you will find something even
better than three.js? :P As to who would be a good community to ask about
this stuff, though, I have no idea.
-Keshav
Join us in #sagemath on
Even better, three.js can render canvas, svg, and WebGL.. Maybe that is
what "three" refers to? ;-) Once we can render svg, it would be easy to
convert that to pdf for publications.
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On Fri, Jan 27, 2012 at 1:25 AM, William Stein wrote:
> On Fri, Jan 27, 2012 at 1:10 AM, mmarco wrote:
>> I have just tested on chromium and firefor under linux. It does work
>> on both (but i have the impression that performance is better in
>> chromium). Strangely, it does work on the version o
On Fri, Jan 27, 2012 at 1:10 AM, mmarco wrote:
> I have just tested on chromium and firefor under linux. It does work
> on both (but i have the impression that performance is better in
> chromium). Strangely, it does work on the version of firefox that i
> have compiled in my computer, but it does
On Thu, Jan 26, 2012 at 3:41 PM, Volker Braun wrote:
> On Thursday, January 26, 2012 2:14:36 PM UTC-8, William wrote:
>>
>> [1] If you're using Chrome, check out
>> http://www.chromeexperiments.com/webgl
>
>
> Unless you use Linux, where chrome doesn't support webgl despite what the
> documentatio