> Since the third maintainer doesn't want to discuss dark mode any longer,
While unfortunate behavior at a personal level, in general this response means
they (singular) basically agree to the wider community decision. Which seems to
be reasonably clear and inevitable.
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Can someone please rebase and merge this?
Its monday, plenty of office-going people will see the darkened map for the
first time and it would help immensely to avoid the influx of bugreports and
complaints on support channels.
We know from the large amount of upheaval that this css rule brought
For what it is worth, as someone that loves dark mode and even has an AMOLED
display that makes a pure black background very easy on the eyes,
for someone that is a fan of dark mode, I don't want my normal map usage to
have tiles that have a dark background.
Only while driving I like having dark
The idea of dark mode has always been about contrast. There is a substantial
part of the population that dislikes the over-saturation of light as that makes
the non-light elements get pushed out. Imagine ink on a napkin, it bleeds out
and your text needs to be bigger and brighter to compensate.
This seems to have been rolled out on the main website.
At least, the main website has some css trick to make the tiles darker on my
firefox on desktop.
The unfortunate downside of this solution is that I can't use the website
anymore. The contrast is too low, the text has become unreadable.
T
For what it is worth, as someone that loves dark mode and even has an AMOLED
display that makes a pure black background very easy on the eyes,
for someone that is a fan of dark mode, I don't want my normal map usage to
have tiles that have a dark background.
Only while driving I like having dark
@AntonKhorev
> > The idea of dark mode has always been about contrast.
> Wikipedia has slightly lower contrast in dark mode.
You didn't quote the full paragraph that tried to add the needed background. It
factually is about contrast, but the simple comparing of two colors doesn't
give you th
> They literally think we want to just invert the colors and that's it.
Actually OSM just darkens the tiles and that's it.
Anyway; you state that "we've already explained why we need it...".
Can you link to that? I have doubt.
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@AntonKhorev
> It was in active development, six months ago. It would have been difficult to
> miss it for anyone following this repo.
ok, so it seems osm needs a 'beta.osm org' style website where normies can test
it. It obviously didn't get tested enough before deployment, nobody should den
@hlfan
> but to have no change at all would be counterproductive
To remove the filter and get the tiles to show exactly like the png's are, that
would indeed be ideal at this time.
This is not counter productive, this is SOLVING A BUG that was introduced a
month ago.
I have not used OSM for a
@AntonKhorev
you clearly like to argue, and from my 3 decades of open source experience I
read your behavior and dare say that is because you simply like to be right.
The fact of the matter is that here you are simply arguing for a change that
isn't your (or mine, or gravitystorm's) to make.
I
> this will work to restore the light mode map, but it will also stop saving
> your eyes ;-)
I'm for one happy with the hack as it actually saves my eyes. Not sure why you
have the opposite experience. Looking at the OSM map before this css hack is
painful, being forced to make out details in a
@pkrasicki
> If your opinion isn't just based on fear, then you should have no problem
> pointing out what specific issues you've noticed with the proposed solutions.
The main issue I see is that your proposal adds a 'theme' to a layer. Where a
layer is what the front-end names the different
What [Wilhem275](https://github.com/Wilhem275) said, can't add more to that.
Devs, please follow that route.
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