Thanks for the recommendation!
/Jens Axel
2016-12-28 19:21 GMT+01:00 David Vanderson :
> On Wed, Dec 28, 2016 at 11:40 AM, Jens Axel Søgaard > wrote:
>
>> Below is what works for me (this is just for the archives).
>> When run the program prints this warning/info which I assume it is ok to
>
On Wed, Dec 28, 2016 at 11:40 AM, Jens Axel Søgaard
wrote:
> Below is what works for me (this is just for the archives).
> When run the program prints this warning/info which I assume it is ok to
> ignore.
>
> GL context changed
> You are using OpenGL '(4 1) with gl-backend-version of 3.3
Below is what works for me (this is just for the archives).
When run the program prints this warning/info which I assume it is ok to
ignore.
GL context changed
You are using OpenGL '(4 1) with gl-backend-version of 3.3
'#(#(400.0 400.0) #(0.945 0.945) #(378.0 378.0) #(378.0 378.0) #(40
On Wed, Dec 28, 2016 at 5:57 AM, Jens Axel Søgaard
wrote:
> That example is quite involved. It doesn't show how to get things going
> without using chaos.
I suggest looking at lux/chaos/gui for how to get a canvas.
> If I use (require mode-lambda/backend/gl) instead of (require
> mode-lambda/bac
That example is quite involved. It doesn't show how to get things going
without using chaos.
If I use (require mode-lambda/backend/gl) instead of
(require mode-lambda/backend/software)
and use a bitmap with gl backing like this:
(define draw (rendering-states->draw lc (list fish-sprite
lanter
What you have is fine, but you need to give it a DC where
get-gl-context doesn't return false. (Such as by making a canvas with
the 'gl style.) In addition, you do NOT want a legacy context.
I recommend looking at the example code:
https://github.com/jeapostrophe/mode-lambda/blob/master/mode-lamb
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