> the agnostic, cross-platform GUI support.
"That trick never works!"
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Although I'm not a game developer, I have a past life developing
music/audio software commercially. We developed on Windows because
that's where the vast majority of the customers were, and that was
really the end of the discussion.
Also, although I'm about to exaggerate, I think that for much aud
DrRacket is the programming environment used to build the game.
Download it here: http://download.racket-lang.org/
Test the keys and let us know if they work or not.
/Jens Axel
2015-08-25 16:08 GMT+02:00 Mr Susnake :
> On Tuesday, August 25, 2015 at 8:03:43 PM UTC+6, Jens Axel Søgaard wr
On Tuesday, August 25, 2015 at 8:03:43 PM UTC+6, Jens Axel Søgaard wrote:
> Hi,
>
>
> Does G, T, and H work for you in DrRacket ?
>
>
> /Jens Axel
>
>
>
>
> 2015-08-25 15:59 GMT+02:00 Mr Susnake :
> On Monday, August 24, 2015 at 10:28:07 PM UTC+6, John Carmack wrote:
>
> > We “released” my
Hi,
Does G, T, and H work for you in DrRacket ?
/Jens Axel
2015-08-25 15:59 GMT+02:00 Mr Susnake :
> On Monday, August 24, 2015 at 10:28:07 PM UTC+6, John Carmack wrote:
> > We “released” my 10 year old son’s game that was done in Racket:
> > www.1k3c.com
> >
> >
> >
> > I’m still taking a lit
On Aug 24, 2015, at 2:32 PM, John Carmack wrote:
> The idea that you functionally compose images like this:
>
> (place-image image-1 x y
> (place-image image-2 x y
> (place-image image-3 x y)))
>
> Which draws image1 on top of image2 on top of image 3, which is backwards
I don't know how much you involve yourself in the actual making of things
(it might be a principle of yours to leave everything practical to your
son and to only help with concepts), but couldn't it be useful to simply
make a macro like a `(place-images* ([imag1 x y] ...))` or the like? Maybe
i
This would be where I would reach for a let* to handle intermediate
results, because code like this is very awkward.
On Mon, Aug 24, 2015 at 2:32 PM, John Carmack wrote:
> The idea that you functionally compose images like this:
>
> (place-image image-1 x y
> (place-image image-2 x y
>
The idea that you functionally compose images like this:
(place-image image-1 x y
(place-image image-2 x y
(place-image image-3 x y)))
Which draws image1 on top of image2 on top of image 3, which is backwards from
the "painters order" that would draw image 3, then image
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