On Monday, August 24, 2015 at 5:43:38 PM UTC, John Carmack wrote:
> He didn't have any difficulty applying the functional image model, but when
> you have 20 lines of text drawing composed together, it really looks like you
> are just drawing things one after another, but backwards.
(define (pip
On Aug 24, 2015, at 3:40 PM, François Beausoleil
wrote:
> Le lundi 24 août 2015 12:28:07 UTC-4, John Carmack a écrit :
>> ...
>
> Hello John,
>
> Thanks for sharing. Played a few levels and had fun :)
>
> I have a 10 year old daughter. Did your son show interest in programming or
> did you
> On Aug 24, 2015, at 11:32 AM, John Carmack wrote:
>
> The idea that you functionally compose images like this:
>
> (place-image image-1 x y
> (place-image image-2 x y
> (place-image image-3 x y)))
>
> Which draws image1 on top of image2 on top of image 3, which is backwa
Or something like this, with the rackjure package:
(require rackjure/threading 2htdp/image)
(~>> background-img
(place-image image-1 x y) ; the background-img will be inserted as the
last argument, because that's what ~>> does
(place-image image-2 x y) ; the background + image-1 will be
FYI, I think the Mac version is out of date. Dropbox says the mac
installer file is two weeks old, and the windows version is a few
hours old.
On Mon, Aug 24, 2015 at 12:27 PM, John Carmack wrote:
> We “released” my 10 year old son’s game that was done in Racket:
> www.1k3c.com
>
>
>
> I’m stil
August 24, 2015 12:18 PM
To: John Carmack
Cc: Racket Users
Subject: Re: [racket-users] My son's game in Racket
Thanks for sharing. You can let Ryan know that he has his first grandma user,
and in that mode, I managed to get a few extra lives.
A couple of comments:
-- In the past, som
2015-08-24 18:27 GMT+02:00 John Carmack :
> We “released” my 10 year old son’s game that was done in Racket:
> www.1k3c.com
>
Tell him, he has done a great job.
It has the right game feel. I liked both how the levels progressed slowly
in difficulty
and that there were so many of them.
/Jens Axe
On Aug 24, 2015, at 12:27 PM, John Carmack wrote:
> We “released” my 10 year old son’s game that was done in Racket: www.1k3c.com
>
> I’m still taking a little heat from my wife for using an obscure language
> instead of something mainstream that is broadly used in industry, but I have
> not
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