At Sun, 15 Jan 2012 13:59:33 -0500, David Van Horn wrote:
> I bet it's exact arithmetic. Racket sees 1.2 as an inexact number,
> while *SL sees it as exact. Try inserting "#i" before any literal
> numbers in the code and see if that does the trick.
Yep. Jordan sent some of us the code, and tha
On 1/12/12 2:48 PM, Jordan Johnson wrote:
Hi all,
A student presented me this morning with an implementation he'd written of
Pong, which, after about a minute and a half of running (in BSL) was so slow on
his Mac that it was unusable; specifically, the apparent speed slowed down a
lot, and th
> What language difference(s) might be responsible for the vast performance
> difference we're observing? If it would be helpful to see the code I can
> share it, but it's about 1000 LoC and I don't think it's proper to post it
> publicly. I've tried to construct a small program that shows the
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