Hendrik Boom wrote on 8/1/19 6:36 AM:
On Wed, Jul 31, 2019 at 06:40:05PM -0400, Neil Van Dyke wrote:
For structured editing related work in sexp, of course there's Emacs structural
operations that have been in there forever (not well-known,
Here's where some of them are listed in the current
>
> > generalization of modal user interfaces that has a "language-oriented
> > programming" flavor.
> Applying traditionally-sexp structural-based editing to non-sexp
> languages seems relevant to non-sexp Racket2 syntax (e.g., Honu), and
> other non-sexp languages.
The generalization I'm referr
On Wed, Jul 31, 2019 at 06:40:05PM -0400, Neil Van Dyke wrote:
>
> For structured editing related work in sexp, of course there's Emacs
> structural operations that have been in there forever (not well-known,
Certainly not well known.
I've been using emacs for decades, and I never heard of them.
Siddhartha Kasivajhula wrote on 7/29/19 3:41 PM:
generalization of modal user interfaces that has a "language-oriented
programming" flavor.
Applying traditionally-sexp structural-based editing to non-sexp
languages seems relevant to non-sexp Racket2 syntax (e.g., Honu), and
other non-sexp lan
Thanks for sharing . Very interesting.
S.
On Mon, 29 Jul 2019 at 20:41, Siddhartha Kasivajhula
wrote:
> Hi folks,
> I've been lurking in these here forums for a little while now. Over the
> years I've looked for the perfect language to implement toy projects in and
> nothing seemed quite right.
Hi folks,
I've been lurking in these here forums for a little while now. Over the
years I've looked for the perfect language to implement toy projects in and
nothing seemed quite right. It wasn't until I found Racket a few months ago
that I felt I'd finally come home. Racket seems like an innovativ
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