I think I've debugged the issue, but it's only present in our locally modified
version of the client, although the root cause could affects others. In case
others have minor modifications to the client, or anyone modifies the client in
the future:
It was a race condition between some error chec
Hi
There are some resources at
https://github.com/racket/racket/wiki/Game-Development
You might be in particular interested in the
Support code for RacketCon 2019 Game Jam tutorial:
https://github.com/jeapostrophe/gamejam-2019/blob/master/world.rkt
(2htdp/universe)
I didn’t attend the tutorial
I want to teach making a few classic arcade hits like pong, space invaders,
flappy birds, etc, maybe lastly one that involves pixel art spritesheet
animation and I'm just curious if 2htdp/universe can handle it.
Can anyone send me some 2htdp/universe games so I can test a few?
Anyone got any perf
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