On Tue, Oct 22, 2019 at 01:59:25AM +0100, Stephen De Gabrielle wrote:
> On Mon, 21 Oct 2019 at 23:18, Hendrik Boom wrote:
>
> > On Mon, Oct 21, 2019 at 11:13:34PM +0100, Stephen De Gabrielle wrote:
> > > A NaNoGenMo submission counts as a game jam entry.
> >
> > Even if it's not a game?
>
>
> A
Sorry, this was my mistake (edited the wrong configuration and broke
download.racket-lang.org for several minutes), but it should be ok now.
At 22 Oct 2019 17:36:05 -0400, "'John Clements' via Racket Users" wrote:
> hmm, I don’t see that. Perhaps it’s already been fixed? If this persists for
> yo
hmm, I don’t see that. Perhaps it’s already been fixed? If this persists for
you, maybe you can show the output of
curl -v -o “/tmp/index.html” “https://download.racket-lang.org/“
?
> On Oct 22, 2019, at 2:28 PM, calvin tolman wrote:
>
> fyi:
>
> this url is broken: https://download.racket
fyi:
this url is broken: https://download.racket-lang.org/
it returns a UofU 404 sort of page for this url:
https://www.cs.utah.edu/plt/download-racket-lang-org/
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Here's a Vulkan app that prints the properties of the first physical device on
the system:
https://github.com/zyrolasting/racket-vulkan/blob/master/examples/mandelbrot.rkt#L39
If you comment out the call to `vkGetPhysicalDeviceProperties`, the main module
works. I create a Vulkan instance, prin
Thanks for the quick response. Can you elaborate a bit more? I've
never worked with OpenGL before, so I don't know exactly how to start
with that.
I found that I can use the mapped screen directly to generate a
monochrome bitbmap.
(make-monochrome-bitmap 512 256
(apply bytes (map (lambd
I would use a really simple OpenGL draw call that just draws a
rectangle and update the texture contents with the screen bits.
--
Jay McCarthy
Associate Professor @ CS @ UMass Lowell
http://jeapostrophe.github.io
Vincit qui se vincit.
On Tue, Oct 22, 2019 at 6:54 PM wanderley.guimar...@gmail.com
Hi folks,
I decided to write a computer simulator (16-bit machine as the one
built in nand2tetris course) in Racket. The computer maps the screen
to a memory space where bits represent the pixel colors (black and
white).
Right now, I am generating the screen image by converting the bits to
a vec
Hi Matthew,
Wow! Thank you for the detailed response, and the saintly patience behind it.
In following your email, this is the working result after using '_pointer' in
the function signature:
(define instance-ptr (malloc _VkInstance))
(vkCreateInstance instcreateinfo #f instance-ptr)
(def
The short answer is: `(_ptr io _VkInstance)` does not mean that a
pointer to a `_VkInstance` happens on the Racket side. It means that a
`_VkInstance` (not a pointer to a `_VkInstance`) happens on the Racket
side, and a pointer to a `_VkInstance` happens on the C side.
Taking it from the top:
At
I’ve updated the game jam description to add:
- Full games, game components or tools are all acceptable entries. e.g.
tile editor, game map editor, procedural content generator, etc.
On Tue, 22 Oct 2019 at 01:59, Stephen De Gabrielle
wrote:
>
>
> On Mon, 21 Oct 2019 at 23:18, Hendrik Boo
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