Hello Racketeers,
The continued fractions package has made its first release, complete with
documentation and hopefully enough good examples. You can find it at
https://github.com/derend/continued-fractions
Short story:
(require continued-fractions)
logs, exponentials, trig, hyperbolic trig, prec
> the agnostic, cross-platform GUI support.
"That trick never works!"
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Although I'm not a game developer, I have a past life developing
music/audio software commercially. We developed on Windows because
that's where the vast majority of the customers were, and that was
really the end of the discussion.
Also, although I'm about to exaggerate, I think that for much aud
That was the first thing I tried, and it got substantially slower. Of the
three ways to create large bitmaps, one of them was fast on MacOS, and all of
them are slow on Windows. Using a 4096x768 bitmap is clearly not going down a
fully hardware accelerated path.
From: racket-users@googlegroup
DrRacket is the programming environment used to build the game.
Download it here: http://download.racket-lang.org/
Test the keys and let us know if they work or not.
/Jens Axel
2015-08-25 16:08 GMT+02:00 Mr Susnake :
> On Tuesday, August 25, 2015 at 8:03:43 PM UTC+6, Jens Axel Søgaard wr
On Tuesday, August 25, 2015 at 8:03:43 PM UTC+6, Jens Axel Søgaard wrote:
> Hi,
>
>
> Does G, T, and H work for you in DrRacket ?
>
>
> /Jens Axel
>
>
>
>
> 2015-08-25 15:59 GMT+02:00 Mr Susnake :
> On Monday, August 24, 2015 at 10:28:07 PM UTC+6, John Carmack wrote:
>
> > We “released” my
Hi,
Does G, T, and H work for you in DrRacket ?
/Jens Axel
2015-08-25 15:59 GMT+02:00 Mr Susnake :
> On Monday, August 24, 2015 at 10:28:07 PM UTC+6, John Carmack wrote:
> > We “released” my 10 year old son’s game that was done in Racket:
> > www.1k3c.com
> >
> >
> >
> > I’m still taking a lit
On Monday, August 24, 2015 at 10:28:07 PM UTC+6, John Carmack wrote:
> We “released” my 10 year old son’s game that was done in Racket:
> www.1k3c.com
>
>
>
> I’m still taking a little heat from my wife for using an obscure language
> instead of something mainstream that is broadly used in ind
John Carmack writes:
> The performance problems were related to the larger scrolling worlds. The
> H2DP versions got slower the more clouds were in the maps.
If the background is basically static but scrolling, you might get a
substantial performance improvement by
(define background (freeze ))
Yes, child learns to program games -> awesome! But what I will probably never
understand is why you game developers always live on planet Windows. You guys
are also programmers, but I think there is no other programmer population that
has such a high percentage of Windows people. Even embedded w
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