2015-05-11 2:24 GMT+02:00 Robby Findler :
> But if you have a specific destination in mind you can make the bitmap
> first and then draw the 2htdp/image into it (or anything into it!)
When I use my own game-loop it is easy enough to use the make-bitmap method
of the canvas.
I did see a signific
2015-05-11 0:56 GMT+02:00 Matthew Flatt :
> At Mon, 11 May 2015 00:30:05 +0200, Jens Axel Søgaard wrote:
> > 2015-05-11 0:07 GMT+02:00 Matthew Flatt :
> >
> > > If you're on OS X, try creating the bitmap with
> > >
> > > (send canvas make-bitmap screen-width screen-height)
> > >
> > > instead of
Get it!
Thank you Sam.
On Mon, May 11, 2015 at 9:53 AM, Sam Tobin-Hochstadt
wrote:
> .rktl is for files intended to be used with 'load', which is what the l
> stands for.
>
> .rktd is for files used with 'read', and the d stands for data.
>
> Sam
>
> On Sun, May 10, 2015, 9:40 PM WarGrey Gyoudmo
Probably off-topic: you might be interested in
http://repository.readscheme.org/ftp/papers/sw2003/Scmxlate.pdf
Start with the title and then the summary at the end. Dorai has used this
package to make his programs available in Schemes and Common Lisps.
-- Matthias
On May 8, 2015, at 10:5
.rktl is for files intended to be used with 'load', which is what the l
stands for.
.rktd is for files used with 'read', and the d stands for data.
Sam
On Sun, May 10, 2015, 9:40 PM WarGrey Gyoudmon Ju
wrote:
> Sorry it's hard to find the official definition of **.rktl* and **.rktd*
> except b
I've fought my way a little up the hill, and enclosed is an
implementation that I think works the way you want within a module.
See the enclosed "in-package.rkt".
As you suspected, `make-syntax-introducer` is the piece that you need.
In the terminology of the current macro expander, the function p
Sorry it's hard to find the official definition of **.rktl* and **.rktd*
except both of them are racket source file extensions as well as **.rkt*.
My dim memory shows that *l* means *load* or *link*? *d* means *D**rRacket*?
and these two ones are used for configuration.
In my web htdocs, there are
But if you have a specific destination in mind you can make the bitmap
first and then draw the 2htdp/image into it (or anything into it!)
Robby
On Sunday, May 10, 2015, Matthew Flatt wrote:
> At Mon, 11 May 2015 00:30:05 +0200, Jens Axel Søgaard wrote:
> > 2015-05-11 0:07 GMT+02:00 Matthew Flat
At Mon, 11 May 2015 00:30:05 +0200, Jens Axel Søgaard wrote:
> 2015-05-11 0:07 GMT+02:00 Matthew Flatt :
>
> > If you're on OS X, try creating the bitmap with
> >
> > (send canvas make-bitmap screen-width screen-height)
> >
> > instead of
> >
> > (make-object bitmap% screen-width screen-height)
Matthew Flatt wrote on 05/07/2015 02:44 PM:
I have no problem with these names --- the `scribble` exports are
unlikely to ever collide, since we rarely resort to capital letters ---
but I can't help thinking that the language of the metadata should
specified explicitly.
Regarding `#lang mcfly
2015-05-11 0:07 GMT+02:00 Matthew Flatt :
> If you're on OS X, try creating the bitmap with
>
> (send canvas make-bitmap screen-width screen-height)
>
> instead of
>
> (make-object bitmap% screen-width screen-height)
>
> Roughly, using the `make-bitmap` method creates a bitmap that's on the
> gr
Worked like a charm.
Thanks!
2015-05-11 0:07 GMT+02:00 Matthew Flatt :
> If you're on OS X, try creating the bitmap with
>
> (send canvas make-bitmap screen-width screen-height)
>
> instead of
>
> (make-object bitmap% screen-width screen-height)
>
> Roughly, using the `make-bitmap` method crea
If you're on OS X, try creating the bitmap with
(send canvas make-bitmap screen-width screen-height)
instead of
(make-object bitmap% screen-width screen-height)
Roughly, using the `make-bitmap` method creates a bitmap that's on the
graphics card instead of main memory.
At Sun, 10 May 2015 23
Has anyone already made an OpenWRT `.ipk` package of Racket?
Neil V.
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Hi All,
The attached files are a work-in-progress. Eventually it will become a
remake of Cees Kramer's Snoopy for C64.
Anyways, the game represents an unmoveable object as a block structure.
Today I decided to stop rendering the blocks for every frame. Instead
they are rendered once to a backgrou
I want to test some of my packages on travis with the Matthew Flatt's scope-set
expander.
Right now I’m using Greg Hendershott’s way of setting up the .travis.yml,
described here:
http://www.greghendershott.com/2013/07/using-travis-ci-for-racket-projects.html
I tried modifying that to support t
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