Hi,
> It's a bit weird to have win_fb used without being really
> initialized.
>
> Furthermore, there doesn't seem to be guarantee that
> glGenFramebuffers(1, &fb->framebuffer) will make only non-0 values.
0 is reserved for the default framebuffer of the current context, i.e.
the sdl window in
Hi
On Tue, Jun 6, 2017 at 3:05 PM Gerd Hoffmann wrote:
> Signed-off-by: Gerd Hoffmann
> ---
> include/ui/sdl2.h | 8 ++--
> ui/sdl2-gl.c | 38 --
> 2 files changed, 14 insertions(+), 32 deletions(-)
>
> diff --git a/include/ui/sdl2.h b/include/ui/s