On Sun, Dec 22, 2013 at 06:16:44PM +0100, Alexander Graf wrote:
>
> On 22.12.2013, at 17:37, Aurelien Jarno wrote:
>
> > On Fri, Dec 20, 2013 at 11:01:50AM +0100, Alexander Graf wrote:
> >> The recent VSX patches broken compilation of QEMU when configurated
> >> with --enable-debug, as it was tr
On 22.12.2013, at 17:37, Aurelien Jarno wrote:
> On Fri, Dec 20, 2013 at 11:01:50AM +0100, Alexander Graf wrote:
>> The recent VSX patches broken compilation of QEMU when configurated
>> with --enable-debug, as it was treating "target long" TCG variables
>> as "i64" which is not true for 32bit t
On Fri, Dec 20, 2013 at 11:01:50AM +0100, Alexander Graf wrote:
> The recent VSX patches broken compilation of QEMU when configurated
> with --enable-debug, as it was treating "target long" TCG variables
> as "i64" which is not true for 32bit targets.
>
> This patch fixes all the places that the c
On 12/20/2013 07:27 AM, Alexander Graf wrote:
> Yes, please. Make sure to always compile ppc-softmmu alongside ppc64-softmmu
> and use --enable-debug when working on TCG.
Or --enable-debug-tcg. If you only ever use --enable-debug, you can miss
warnings generated by the optimizer (e.g. may be use
On 20.12.2013, at 15:44, Tom Musta wrote:
> On 12/20/2013 4:01 AM, Alexander Graf wrote:
>> The recent VSX patches broken compilation of QEMU when configurated
>> with --enable-debug, as it was treating "target long" TCG variables
>> as "i64" which is not true for 32bit targets.
>>
>> This patc
On 12/20/2013 4:01 AM, Alexander Graf wrote:
> The recent VSX patches broken compilation of QEMU when configurated
> with --enable-debug, as it was treating "target long" TCG variables
> as "i64" which is not true for 32bit targets.
>
> This patch fixes all the places that the compiler has found t