Re: [PATCH v2 0/4] ui/console: Remove console_select()

2024-03-20 Thread Akihiko Odaki
On 2024/03/20 16:00, Marc-André Lureau wrote: Hi On Wed, Mar 20, 2024 at 7:20 AM Akihiko Odaki wrote: On 2024/03/19 17:29, Marc-André Lureau wrote: Hi Akihiko On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki wrote: ui/console has a concept of "active" console; the active console is used whe

Re: [PATCH v2 0/4] ui/console: Remove console_select()

2024-03-20 Thread Marc-André Lureau
Hi On Wed, Mar 20, 2024 at 7:20 AM Akihiko Odaki wrote: > > On 2024/03/19 17:29, Marc-André Lureau wrote: > > Hi Akihiko > > > > On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki > > wrote: > >> > >> ui/console has a concept of "active" console; the active console is used > >> when NULL is set for

Re: [PATCH v2 0/4] ui/console: Remove console_select()

2024-03-19 Thread Akihiko Odaki
On 2024/03/19 17:29, Marc-André Lureau wrote: Hi Akihiko On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki wrote: ui/console has a concept of "active" console; the active console is used when NULL is set for DisplayListener::con, and console_select() updates the active console state. However, the

Re: [PATCH v2 0/4] ui/console: Remove console_select()

2024-03-19 Thread Marc-André Lureau
Hi Akihiko On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki wrote: > > ui/console has a concept of "active" console; the active console is used > when NULL is set for DisplayListener::con, and console_select() updates > the active console state. However, the global nature of the state cause > odd be