On 2024/03/20 16:00, Marc-André Lureau wrote:
Hi
On Wed, Mar 20, 2024 at 7:20 AM Akihiko Odaki wrote:
On 2024/03/19 17:29, Marc-André Lureau wrote:
Hi Akihiko
On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki wrote:
ui/console has a concept of "active" console; the active console is used
whe
Hi
On Wed, Mar 20, 2024 at 7:20 AM Akihiko Odaki wrote:
>
> On 2024/03/19 17:29, Marc-André Lureau wrote:
> > Hi Akihiko
> >
> > On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki
> > wrote:
> >>
> >> ui/console has a concept of "active" console; the active console is used
> >> when NULL is set for
On 2024/03/19 17:29, Marc-André Lureau wrote:
Hi Akihiko
On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki wrote:
ui/console has a concept of "active" console; the active console is used
when NULL is set for DisplayListener::con, and console_select() updates
the active console state. However, the
Hi Akihiko
On Tue, Mar 19, 2024 at 7:09 AM Akihiko Odaki wrote:
>
> ui/console has a concept of "active" console; the active console is used
> when NULL is set for DisplayListener::con, and console_select() updates
> the active console state. However, the global nature of the state cause
> odd be