On Fri, Feb 19, 2021 at 06:48:03PM +0900, Akihiko Odaki wrote:
> OpenGL ES does not support conversion from the given data format
> to the internal format with glTexImage2D.
>
> Use the given data format as the internal format, and ignore
> the given alpha channels with GL_TEXTURE_SWIZZLE_A in cas
2021年2月19日(金) 23:14 Gerd Hoffmann :
>
> On Fri, Feb 19, 2021 at 06:48:03PM +0900, Akihiko Odaki wrote:
> > OpenGL ES does not support conversion from the given data format
> > to the internal format with glTexImage2D.
> >
> > Use the given data format as the internal format, and ignore
> > the give
On Fri, Feb 19, 2021 at 06:48:03PM +0900, Akihiko Odaki wrote:
> OpenGL ES does not support conversion from the given data format
> to the internal format with glTexImage2D.
>
> Use the given data format as the internal format, and ignore
> the given alpha channels with GL_TEXTURE_SWIZZLE_A in cas