Hi,
> > is it a viable idea, or i should scrap it altogether?
>
> Sounds good, go ahead, I can mentor this.
Draft added to wiki page:
http://qemu-project.org/Google_Summer_of_Code_2015#QEMU_audio_backend
Drop me a note when you think this needs changes.
cheers,
Gerd
On Sa, 2015-03-07 at 03:39 +0100, Kővágó Zoltán wrote:
> hi,
>
> i'm thinking about doing a gsoc this year, and i'm interested if you
> have any opinions on my idea. (i hope i'm not late for this...)
Should not be too late for this, deadline is a week out.
> currently the audio system in qemu i
hi,
i'm thinking about doing a gsoc this year, and i'm interested if you
have any opinions on my idea. (i hope i'm not late for this...)
currently the audio system in qemu is limited to 2 channels (stereo)
sound. also it mixes all sound (if there's more than one sound card)
into a single str
On 20 April 2013 17:52, Niel van der Westhuizen wrote:
> So I've been hacking away on an Xbox target in qemu
> (https://github.com/espes/xqemu). The Xbox APU contains a Motorola DSP56362
> core, and there's API and tooling for applications to generate and load
> custom "effects" consisting of DSP
Hey,
So I've been hacking away on an Xbox target in qemu (
https://github.com/espes/xqemu). The Xbox APU contains a Motorola DSP56362
core, and there's API and tooling for applications to generate and load
custom "effects" consisting of DSP code, so a reasonable emulation of it
seems to be require