Re: [Qemu-devel] gsoc idea

2015-03-09 Thread Gerd Hoffmann
Hi, > > is it a viable idea, or i should scrap it altogether? > > Sounds good, go ahead, I can mentor this. Draft added to wiki page: http://qemu-project.org/Google_Summer_of_Code_2015#QEMU_audio_backend Drop me a note when you think this needs changes. cheers, Gerd

Re: [Qemu-devel] gsoc idea

2015-03-09 Thread Gerd Hoffmann
On Sa, 2015-03-07 at 03:39 +0100, Kővágó Zoltán wrote: > hi, > > i'm thinking about doing a gsoc this year, and i'm interested if you > have any opinions on my idea. (i hope i'm not late for this...) Should not be too late for this, deadline is a week out. > currently the audio system in qemu i

[Qemu-devel] gsoc idea

2015-03-07 Thread Kővágó Zoltán
hi, i'm thinking about doing a gsoc this year, and i'm interested if you have any opinions on my idea. (i hope i'm not late for this...) currently the audio system in qemu is limited to 2 channels (stereo) sound. also it mixes all sound (if there's more than one sound card) into a single str

Re: [Qemu-devel] GSoC Idea: Motorola DSP56k

2013-04-21 Thread Peter Maydell
On 20 April 2013 17:52, Niel van der Westhuizen wrote: > So I've been hacking away on an Xbox target in qemu > (https://github.com/espes/xqemu). The Xbox APU contains a Motorola DSP56362 > core, and there's API and tooling for applications to generate and load > custom "effects" consisting of DSP

[Qemu-devel] GSoC Idea: Motorola DSP56k

2013-04-20 Thread Niel van der Westhuizen
Hey, So I've been hacking away on an Xbox target in qemu ( https://github.com/espes/xqemu). The Xbox APU contains a Motorola DSP56362 core, and there's API and tooling for applications to generate and load custom "effects" consisting of DSP code, so a reasonable emulation of it seems to be require